| Commit message (Expand) | Author | Age |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | VoxelManip cleanups (const ref, const move) + function removal (#6169) | Loïc Blot | 2017-07-26 |
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
* | Time: Change old `u32` timestamps to 64-bit (#5818) | SmallJoker | 2017-05-26 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Optimise MapBlockMesh related functions | gregorycu | 2015-02-23 |
* | Add VoxelArea::hasEmptyExtent | unknown | 2015-01-13 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Remove emerge and speedup addArea by using memcopy instead of one by one assi... | sapier | 2014-06-23 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Implement propagateSunlight for VoxelManipulator | Perttu Ahola | 2012-03-27 |
* | Clean unit test output | Perttu Ahola | 2012-03-10 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Always return from non-void functions | Giuseppe Bilotta | 2011-08-08 |
* | New map generator added (and SQLite, messed up the commits at that time...) (... | Perttu Ahola | 2011-06-25 |
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | commented out old water stuff | Perttu Ahola | 2011-01-24 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
* | fixes for vc++ | Perttu Ahola | 2010-12-13 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
* | some work-in-progress water stuff | Perttu Ahola | 2010-12-01 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | vokselijuttu lisätty | Perttu Ahola | 2010-11-29 |