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voxelalgorithms.cpp
Commit message (
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Author
Age
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Variable name fix + structure creation unrolling in lighting code
Loic Blot
2018-03-09
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Remove unused light updating code
Dániel Juhász
2018-02-04
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-21
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Split light update into two parts
Dániel Juhász
2017-04-20
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Lighting: Update lighting at block loading
Dániel Juhász
2017-02-13
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
The new mapgen, noise functions, et al.
kwolekr
2013-01-21
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27