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path: root/src/wieldmesh.cpp
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* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-11
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Revert "Remove workaround in itemdef.cpp to enable/disable/enable ↵Craig Robbins2015-02-11
| | | | | | "enable_shaders" setting" This reverts commit d25ff8fd2592f457b91e8a61240694af3902d23f.
* Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" ↵Craig Robbins2015-02-11
| | | | | | | setting * Increase performance (client) * Avoid changing a global value to solve a local problem
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
| | | | | The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients) Thanks CWz for reporting the issue
* Silence misc. warningskwolekr2014-12-23
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* Temporarily fix always bright wieldhand with shaders enabledkwolekr2014-12-22
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* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-26
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* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-26
| | | | | This is not optimal as it will cause minor graphical glitches for Irrlicht 1.7 users, but at least it fixes the build.
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
| | | | | This should fix #1844. Thanks to oleastre for making the first version of this commit (#1848).
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
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* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.