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wieldmesh.cpp
Commit message (
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Author
Age
*
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-03-05
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
*
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
*
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2015-01-05
*
Silence misc. warnings
kwolekr
2014-12-23
*
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-22
*
Change TileSpec::frames to be std::vector not std::map
unknown
2014-12-21
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08