| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | Prevent client crashing if an NDT_AIRLIKE node is dropped | Craig Robbins | 2015-01-05 |
| * | Silence misc. warnings | kwolekr | 2014-12-23 |
| * | Temporarily fix always bright wieldhand with shaders enabled | kwolekr | 2014-12-22 |
| * | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
| * | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl | 2014-11-26 |
| * | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl | 2014-11-26 |
| * | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
| * | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
| * | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
