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Commit message (Expand)AuthorAge
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl2014-11-26
* EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl2014-11-26
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08