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path: root/src/wieldmesh.h
Commit message (Expand)AuthorAge
* Real global textures (#6105)Vitaliy2017-10-15
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
* Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot2017-04-21
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Clang-format styles fixes since previous commitLoïc Blot2017-04-10
* Clang format: fix LINT on old PR which doesn't have LINT enabledLoic Blot2017-04-10
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Clang-format continuation indent fixes + .gitignore additionsLoïc Blot2017-04-06
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Use meshes to display inventory itemsRealBadAngel2016-02-07
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Add a check for animation when getting an extruded meshKevin Ott2015-05-04
* Fix struct vs. class in forward declarationsKahrl2014-12-08
* Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl2014-11-26
* Wielded fixes. Add shaders support.RealBadAngel2014-11-13
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08