Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Clang-format continuation indent fixes + .gitignore additions | Loïc Blot | 2017-04-06 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Use meshes to display inventory items | RealBadAngel | 2016-02-07 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Add a check for animation when getting an extruded mesh | Kevin Ott | 2015-05-04 |
* | Fix struct vs. class in forward declarations | Kahrl | 2014-12-08 |
* | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl | 2014-11-26 |
* | Wielded fixes. Add shaders support. | RealBadAngel | 2014-11-13 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |