| Commit message (Expand) | Author | Age |
... | |
* | Check argument types inside MetaDataRef Lua API (#7045) | sfan5 | 2018-02-18 |
* | Remove legacy chat network code. (#6954) | red-001 | 2018-02-17 |
* | Render copyright notice: Fix name spelling (#7042) | Vitaliy | 2018-02-15 |
* | Add `on_auth_fail` callback (#7039) | red-001 | 2018-02-15 |
* | Dungeons: Avoid generation in multiple liquid nodes and 'airlike' | paramat | 2018-02-13 |
* | map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup | Loic Blot | 2018-02-11 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Position entity nametags relative to selection-box (#7031) | stujones11 | 2018-02-10 |
* | Fix 'Change Keys' menu crash caused by 501f936 | SmallJoker | 2018-02-09 |
* | Switch F3 to use 'enable_fog' setting | ThomasMonroe314 | 2018-02-08 |
* | Include alpha channel reference in MaterialTypeParam | stujones11 | 2018-02-08 |
* | Move `setlocale` from Lua to C++. | red-001 | 2018-02-08 |
* | Add main_menu_style setting | PorygonZRocks | 2018-02-08 |
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
* | Remove unused light updating code | Dániel Juhász | 2018-02-04 |
* | Refine movement anticheat again (#7004) | sfan5 | 2018-02-02 |
* | Fix liquid bottoms not being rendered | number Zero | 2018-01-30 |
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-01-28 |
* | [CSM] HUD Fix not updating server HUDs caused by 4f688d5 | SmallJoker | 2018-01-26 |
* | Fix issues with earlier CSM HUD commit (#6940) | red-001 | 2018-01-26 |
* | Disable fall damage when "immortal" group set (#6946) | lisacvuk | 2018-01-23 |
* | CSM: Remove screenshot API | red-001 | 2018-01-23 |
* | [CSM] Don't Load the package library (#6944) | red-001 | 2018-01-22 |
* | Change include from "cmake_config.h" to "config.h" | Wayward One | 2018-01-21 |
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 |
* | Game refactor [4/X]: keycache is now owned by InputHandler | Loic Blot | 2018-01-20 |
* | Game refactor [3/X]: Move keycache to inputhandler | Loic Blot | 2018-01-20 |
* | Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ... | Loic Blot | 2018-01-20 |
* | Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ... | Loic Blot | 2018-01-20 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
* | Mapgen folder: Update and improve copyright information of files | paramat | 2018-01-15 |
* | Registration confirmation dialog: Fix grammar | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Add confirmation on new player registration (#6849) | Muhammad Rifqi Priyo Susanto | 2018-01-13 |
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
* | Forget to fix non freetype build in StaticText | Loic Blot | 2018-01-12 |
* | Fix ambient occlusion and dark lines at mapblock borders | number Zero | 2018-01-12 |
* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-01-09 |
* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-01-08 |
* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 |
* | Don't recalculate statustext initial color everytime & review fixes | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 7/7): Finish to include profiler things to GameUI | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in... | Loic Blot | 2018-01-05 |
* | GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St... | Loic Blot | 2018-01-05 |