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* Revert "Fix inventory items blinking on item preloading"sapier2014-08-16
| | | | | The fix didn't work on some systems sadly this wasn't detected prior merge, as preload is disabled by default now there's not gonna be a fix for it.
* Fix inventory items blinking on item preloadingsapier2014-08-16
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* Remove temporary file at safeWriteToFile()selat2014-08-16
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* Add sqlite3 backend hack for androidsapier2014-08-16
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* Fix the *CDP displaySmallJoker2014-08-15
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* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Move #includes from version.h to version.cppKahrl2014-08-10
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* Disable preload_item_visuals by defaultShadowNinja2014-08-05
| | | | This can delay connections by several minutes.
* Fix issue 1527Craig Robbins2014-07-29
| | | | https://github.com/minetest/minetest/issues/1527
* Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL ↵sfan52014-07-29
| | | | CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
* Rework texture generating code, add texture grouping via ( ... )sfan52014-07-29
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* Don't include cmake_config_githash.h into files that don't need itsfan52014-07-25
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* Dont display interior of glasslike_framed node when its not defined.RealBadAngel2014-07-24
| | | | Fixes https://github.com/minetest/minetest/issues/1514
* Allow full circle rotation with 2degs step for plantlike drawtype.RealBadAngel2014-07-24
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* Add rotation for plantlike drawtype.RealBadAngel2014-07-22
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* Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.RealBadAngel2014-07-20
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* Speedup mapblock_meshRealBadAngel2014-07-17
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* Fix texture glitches for plants with visual scale > 1.0 (jungle grass).RealBadAngel2014-07-17
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* Fix texture hack in fences.RealBadAngel2014-07-17
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* Fix error handling on inconsistent client ready messagesapier2014-07-16
| | | | Fix android makefile to provide a correct dummy githash if detection fails
* Make tooltip_show_delay=0 workZefram2014-07-16
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* Permit non-integer sizes for item_image[]Zefram2014-07-16
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* Fix flipped textures for drawtype "glasslike"sapier2014-07-16
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* Add srollbar formspec elementsapier2014-07-16
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
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* Remove indev mapgenproller2014-07-12
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* Remove math mapgenproller2014-07-12
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* Faces shading fixesRealBadAngel2014-07-07
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* Don't copy back already generated blocks on map generationkwolekr2014-07-07
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* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Fix regression in leveldb backendsapier2014-07-07
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* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
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* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-06
| | | | mapblock there
* Improve error reporting in leveldb backendsfan52014-07-06
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* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-06
| | | | a0f78659f31abd)
* Fix errors/warnings reported by valgrindsfan52014-07-06
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* Fix memory leak in EmergeManagerPilzAdam2014-07-06
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* Fix warnings reported by clangsfan52014-07-06
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* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
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* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
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* Fix inversion of full_punch_intervalNovatux2014-07-02
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* Fix regression in light calculationsapier2014-06-30
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* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
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* Fix server list boolean typing and alignmentShadowNinja2014-06-30
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* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-30
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* Copy zlib and freetype dll to windows package toosapier2014-06-29
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Don't spam server console on player/playersao error but just drop the ↵sapier2014-06-29
| | | | affected client
* Glasslike_framed drawtype rework.RealBadAngel2014-06-29
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* OS X compatibility fixesMartin Doege2014-06-29
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