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* Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, ...Loic Blot2018-01-20
* Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with ...Loic Blot2018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
* Mapgen folder: Update and improve copyright information of filesparamat2018-01-15
* Registration confirmation dialog: Fix grammarMuhammad Rifqi Priyo Susanto2018-01-13
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Forget to fix non freetype build in StaticTextLoic Blot2018-01-12
* Fix ambient occlusion and dark lines at mapblock bordersnumber Zero2018-01-12
* Fix off-by-one in log output line length (#6896)Pedro Gimeno2018-01-09
* Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice()Pedro Gimeno2018-01-08
* Fix naming conventions of noise userdatarubenwardy2018-01-07
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
* GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimpl...Loic Blot2018-01-05
* GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI classLoic Blot2018-01-05
* GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, Ga...Loic Blot2018-01-05
* GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::in...Loic Blot2018-01-05
* GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on St...Loic Blot2018-01-05
* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-01-04
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-03
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Fix dancing textnumber Zero2017-12-25
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* Fix wrong scrolling (#6809)Vitaliy2017-12-21
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Adjust default console heightEzhh2017-12-17
* Fix items turning black (#6780)Vitaliy2017-12-16
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-14
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
* Update light decoding table size (#6696)Vitaliy2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10