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* Fix missing Y component assignment in check_v3fkwolekr2015-05-08
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* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-07
| | | | Fixes #2678
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
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* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
| | | | This simplifies NodeResolver logic and makes some interfaces cleaner.
* Fix connection speed unit namesShadowNinja2015-05-06
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* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-06
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* Improve Redis error messagesShadowNinja2015-05-06
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* Fix build on Debian broken by b45df9d (missing include, somehow?)kwolekr2015-05-05
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* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
| | | | | | - Add ability to explicitly reset NodeResolve state (useful for unittesting) - Remove non-essential NodeResolve methods modifying state from INodeDefManager - Add const qualifier to NodeDefManager and ContentFeatures serialize
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
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* Tests: Add NodeResolver unittestskwolekr2015-05-05
| | | | | | Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
* Make Git version detection use VERSION_STRING instead of tagsShadowNinja2015-05-05
| | | | | | | | | | This fixes the problem where 0.4.12-dev versions were erroneously shown as 0.4.11-dev because the tag was added on a separate branch. It also fixes a similar issue when builders didn't fetch new tags when updating. This also removes the number-of-commits-since-tag field, since it's incompatible with this. Said field doesn't seem to be useful anyway if you have the commit hash.
* Fix GCC compiler warningShadowNinja2015-05-04
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* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-05
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* Cache enable_3d_clouds flagest312015-05-04
| | | | Small improvement on clouds rendering performance
* Clouds: Make cloud area radius settable in .confparamat2015-05-04
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* Add a check for animation when getting an extruded meshKevin Ott2015-05-04
| | | | Fixes issue #2667
* Fix pathfinder to produce more useful pathsobneq2015-05-03
| | | | | - Fix unintended negation of condition - Remove line_of_sight 'optimization'
* Tests: Add ObjDef unittestskwolekr2015-05-03
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* ObjDefManager: Set replacement object's handle info after calling set()kwolekr2015-05-03
| | | | | Make gamedef optional when constructing an ObjDefManager Add note about object ownership
* RotateAlongYAxis: For facedir case, return if param2 >= 4paramat2015-05-03
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* Fix several MSVC issues numeric.hSmallJoker2015-05-01
| | | | | -> Round negative numbers correctly CMakeLists.txt -> Link Json with the static run-time library
* Fix MSVC compatibilitykwolekr2015-04-29
| | | | | | Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
* Tests: Add random unittestskwolekr2015-04-29
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* Revert the upper-case PROJECT_NAME nonsense that was part of #2402sfan52015-04-27
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* Revert "Only lowercase project name at compile time"sfan52015-04-27
| | | | This reverts commit 3be9787e64362b8a5020746220c65abbe31f8097.
* Noise: Fix PcgRandom::randNormalDist() when range contains negative numberskwolekr2015-04-27
| | | | | This fixes an issue with erroneous float-to-int rounding that resulted in truncation toward 0, causing a biased distribution.
* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
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* Remove craftdef serialisationest312015-04-26
| | | | | It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted by protocol version 7.
* Craftdef refactorest312015-04-26
| | | | | Fix style, refactor assert, use '"' instead of "\"", replace code duplicating craftGetItemName, rename iterators.
* Tests: Modularize unit testingkwolekr2015-04-26
| | | | | | Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
* Fix fast leaves with texture_clean_transparent enabled.Aaron Suen2015-04-26
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* Fix player pitch and yaw not being set properlyKevin Ott2015-04-26
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* Remove unused variable Client::m_active_blocksnerzhul2015-04-24
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* DecoSchematic: Fix missing trees in rough terrainparamat2015-04-23
| | | | | | Move place_on check to before place_center_x/y/z displacement of p Reduce displacement of p by place_center_x/y/z flags to correctly position schematics
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
| | | | Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
* Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...nerzhul2015-04-22
| | | | but not rename the container. Approved-By est31
* Fix crash on startup (Windows)SmallJoker2015-04-22
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* Only lowercase project name at compile timeShadowNinja2015-04-21
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* Revert "m_active_object_messages is used like a queue. Use std::queue ↵kwolekr2015-04-21
| | | | | | | | instead of std::list. Also rename to m_active_object_messages_queue" This reverts commit 972d17baea81ffe6d508b291ef97207a4822e1da. The commit being reverted was unauthorized. There had been no discussion, review, or sign-off prior to submittal to upstream.
* m_active_object_messages is used like a queue. Use std::queue instead of ↵Loic Blot2015-04-21
| | | | std::list. Also rename to m_active_object_messages_queue
* Noise: Add noise unittestskwolekr2015-04-21
| | | | | Fix buffer size calculation for lacunarity < 1.0 Add guard against absurd noise parameters
* Fix sign-compare compiler warnings in mg_ore.cppShadowNinja2015-04-20
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* Fix mod store ratingShadowNinja2015-04-20
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* Ore: Add biomes parameterkwolekr2015-04-20
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* Fix build on OS X (Thanks neoascetic)kwolekr2015-04-20
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* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
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* Noise: Correct noise objects created with invalid dimensionskwolekr2015-04-19
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* Porting: Refactor initalizePaths()kwolekr2015-04-19
| | | | | Add support for Solaris and HP-UX Search additional potential procfs locations for current executable
* Disable connection timeout for singleplayer and server tabsest312015-04-19
| | | | In worlds with many mods we can easily reach timeout, waiting for the server to start.