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Age
...
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
*
C++11 cleanup on constructors guiEngine (#6036)
Vincent Glize
2017-06-24
*
Game::showOverlayMessage: securise function
Loic Blot
2017-06-24
*
Mgv7: Avoid divide-by-zero errors
paramat
2017-06-24
*
Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
paramat
2017-06-24
*
Show param1 and param2 in debug screen (#6031)
Wuzzy
2017-06-23
*
LINT fix
Loïc Blot
2017-06-22
*
Fix CSM crash caused by move to C++11. (#6027)
red-001
2017-06-22
*
CavesRandomWalk: Make 'lava_depth' a mapgen parameter
paramat
2017-06-22
*
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-21
*
Fix render order of overlays (#6008)
Dániel Juhász
2017-06-21
*
C++11 cleanup on constructors dir network (#6021)
Vincent Glize
2017-06-21
*
C++11 cleanup on constructors dir client (#6012)
Vincent Glize
2017-06-21
*
Fix console resize issue when maximising game window (#6023)
Ezhh
2017-06-21
*
Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
paramat
2017-06-21
*
Inventory: Make addItem for empty ItemStacks respect max stack size
Jesse McDonald
2017-06-21
*
Merge cguittfont lib in irrlicht change folder. (#6016)
Loïc Blot
2017-06-20
*
Fix console not being properly resized after window size changed (#6020)
Zeno-
2017-06-20
*
Automatic item and node colorization (#5640)
Dániel Juhász
2017-06-20
*
Fix 1 more warning reported by GCC
Loic Blot
2017-06-20
*
Fix 2 warnings reported by GCC
Loic Blot
2017-06-20
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (...
Loïc Blot
2017-06-19
*
find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
SmallJoker
2017-06-19
*
hud.h: add missing false default state on use_hotbar_selected_image
Loïc Blot
2017-06-19
*
hud.cpp: fix wrong indent in drawItem
Loïc Blot
2017-06-19
*
Verify HudSetParams input when hotbar textures are set (#6013)
Loïc Blot
2017-06-19
*
Mgv7: Do not limit river generation if no floatlands
paramat
2017-06-19
*
Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
paramat
2017-06-19
*
Client::makeScreenshot: remove device param
Loic Blot
2017-06-19
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Fix deserialization of ItemDefinition (#5995)
Rui
2017-06-16
*
Mgv6 mudflow: Also check for 'ignore' nodes
paramat
2017-06-16
*
Mgv6 mudflow: Avoid partially removed stacked decorations
paramat
2017-06-15
*
Fix no sound bug (#5968)
Rui
2017-06-14
*
Remove legacy content_abm.{cpp,h}
Loïc Blot
2017-06-14
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
Improve the path select GUI (#5852)
red-001
2017-06-11
*
Remove threads.h and replace its definitions with their C++11 equivalents (#5...
ShadowNinja
2017-06-11
*
Remove superfluous pointer null checks
QrchackOfficial
2017-06-10
*
Plantlike meshoptions: Fix inverted random vertical offset
number Zero
2017-06-11
*
(Re)spawn players within 'mapgen_limit'
paramat
2017-06-11
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2017-06-10
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
Thomas--S
2017-06-10
*
Fix sending color codes to clients that don't support them. (#5950)
red-001
2017-06-09
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