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Commit message (
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Author
Age
*
Socket-related cleanups
sfan5
2021-12-29
*
Remove unused (de)serializeAttributes() methods
ROllerozxa
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Automatically use SSE registers for FP operations on i386 (#11853)
William L. DeRieux IV
2021-12-28
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix get_bone_position() on unset bones modifying their position
sfan5
2021-12-06
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Update minetest.conf.example and dummy cpp file
updatepo.sh
2021-11-27
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Allow for Game-Specific Menu Music (#11241)
ExeVirus
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-10
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Automatically package MinGW runtime in buildbot
sfan5
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Fix crash on hypertext[] with not enough parts
rubenwardy
2021-10-25
*
Fixes around emerge handling
sfan5
2021-10-25
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-22
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
*
Use scoped app storage on Android (#11466)
rubenwardy
2021-10-15
*
Make /status message easier to read
Wuzzy
2021-10-15
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Remove broken timeout behaviour
sfan5
2021-10-12
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Move instead of copy during content install if possible
sfan5
2021-10-07
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
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