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Author
Age
*
Fix no_texture.png for unknown nodes with ID < 125 (#12329)
Wuzzy
2022-05-23
*
Replace all uses of core::list with std::list (#12313)
paradust7
2022-05-22
*
Fixes needed to use irrArray backed by std::vector (#12263)
paradust7
2022-05-22
*
Don't ignore server disconnects in client code
sfan5
2022-05-21
*
Optimize JSON string (de)serialization routines
sfan5
2022-05-21
*
Improve testSerializeJsonString unit tests
sfan5
2022-05-21
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Fix lighting of upright_sprite entities (#12336)
x2048
2022-05-20
*
Fix lighting of the wield mesh (#12341)
x2048
2022-05-20
*
Use std::map instead of core::map (#12301)
paradust7
2022-05-18
*
Remove confusing message in keybindings menu
savilli
2022-05-17
*
Initialize wield mesh color when wield_image is set
Dmitry Kostenko
2022-05-15
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Support packing arbitrary graphs (#12289)
Jude Melton-Houghton
2022-05-10
*
Fix cooking and fuel crafts with aliases
Jude Melton-Houghton
2022-05-10
*
Fix possible unreliable behavior due to uninitialized variables
Octavian
2022-05-10
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
HUD: Update selection mesh every frame (#12270)
Lars Müller
2022-05-09
*
Consolidate some data structures in MapBlockMesh
sfan5
2022-05-08
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
Fix mapblock geometry optimisation not working
ROllerozxa
2022-05-08
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
*
Enable chat clickable weblinks by default (#12115)
Froggo
2022-05-06
*
Fix Windows Visual Studio actions (#11176)
LoneWolfHT
2022-05-04
*
Avoid rendering invisible faces of simple nodeboxes (#12262)
x2048
2022-05-04
*
hud_get: Return precision field for waypoints (#12215)
Lars Müller
2022-05-04
*
guiScalingFilter: Fix most memory leaks (#12256)
SmallJoker
2022-05-04
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Fix broken FPS/dtime counters in debug info
sfan5
2022-05-03
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Fix synchronization issue at thread start
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Remove some unused variable from Lua class wrappers
sfan5
2022-05-02
*
Initialize wield mesh colors when changing item. (#12254)
x2048
2022-05-01
*
Deal with compiler warnings
sfan5
2022-04-30
*
Enable additional warning flags
sfan5
2022-04-30
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Fix password changing getting stuck if wrong password is entered once
sfan5
2022-04-28
*
Apply disallow_empty_password to password changes too
sfan5
2022-04-28
*
Fix race condition in registration leading to duplicate create_auth calls
sfan5
2022-04-28
*
Refactor local time getter functions (#12221)
Oblomov
2022-04-28
*
Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
paradust7
2022-04-28
*
Show unknown node in debug screen (#12230)
Wuzzy
2022-04-28
*
Support CSS Color Module Level 4 (#12204)
Lars Müller
2022-04-27
*
Fix worldaligned textures
Giuseppe Bilotta
2022-04-24
*
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
*
Fix some debug info showing despite being disabled in the UI (#12205)
Lars Müller
2022-04-21
*
Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
paradust7
2022-04-16
*
upright_sprite: Fix walk animation in first person (#12194)
SmallJoker
2022-04-15
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