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* Finally fix android buildLoic Blot2018-03-11
* Fix Android build, but there is a remaining linking issue in guiConfirmRegist...Loic Blot2018-03-11
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-09
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in Mo...Loic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
* Drop unused Server::m_ignore_map_edit_events_peer_idLoic Blot2018-03-09
* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
* Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...Loic Blot2018-03-09
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7...Loïc Blot2018-03-08
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* Allow for getting world name and path separately on the command line (#6555)Brian2018-03-04
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-03
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-03
* Cleanup in flat lighting (#7051)Vitaliy2018-03-03
* Fix liquid post effect colour behaviour in third person viewred-0012018-02-27
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* CollisionMoveSimple: Collide with 'ignore' nodesparamat2018-02-26
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075)nOOb31672018-02-25
* CMakeLists use the source_group command to improve look and feel when generat...nOOb31672018-02-23
* CMakeLists pass windows sources (manifest and resource file) to executable ta...nOOb31672018-02-23
* Registration dialog: Larger text field with scrollbars (#7047)SmallJoker2018-02-23
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Vertical biome blend: Tune blend patternsparamat2018-02-20
* Dungeons: Add Y limits in all mapgensparamat2018-02-20
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Check argument types inside MetaDataRef Lua API (#7045)sfan52018-02-18
* Remove legacy chat network code. (#6954)red-0012018-02-17
* Render copyright notice: Fix name spelling (#7042)Vitaliy2018-02-15
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Dungeons: Avoid generation in multiple liquid nodes and 'airlike'paramat2018-02-13
* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Position entity nametags relative to selection-box (#7031)stujones112018-02-10
* Fix 'Change Keys' menu crash caused by 501f936SmallJoker2018-02-09
* Switch F3 to use 'enable_fog' settingThomasMonroe3142018-02-08