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* Initialize noise ptr on creation (fixes crash if OreVein deleted before use)kwolekr2015-01-15
* Fix unescape_string removing all backslashesShadowNinja2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Fix use of uninitialized dataCraig Robbins2015-01-14
* Performance fixes.onkrot2015-01-13
* Add VoxelArea::hasEmptyExtentunknown2015-01-13
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
* Set default value for ENABLE_REDIS to 0sfan52015-01-10
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Remove included SQLite3ShadowNinja2015-01-08
* Add SQLite3 libraries to buildbotsfan52015-01-08
* Return step smoothing value to 23paramat2015-01-08
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
* Fix direction property of HUDrubenwardy2015-01-07
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
* Fix andorid build errorsapier2015-01-07
* Implement X11 dpi autodetectionsapier2015-01-06
* Fixes for androidsapier2015-01-06
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Add warning about using deprecated fields in Mapgen API and update docskwolekr2015-01-04
* LuaVoxelManip: Error when given out-of-bounds areakwolekr2015-01-04
* Lighting: Fix nearly all issueskwolekr2015-01-04
* Update bundled SQLite to 3.8.7.4Kahrl2015-01-04
* Deduplicate code and use stdlib in string functionsShadowNinja2015-01-03
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
* More consistent progress bar from 0-100 on startupsapier2015-01-02
* Fix rounding error in font size making main menu and in game font sizes incon...sapier2015-01-02
* MgV5/6/7: Generate dungeons above water levelparamat2015-01-01