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* GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUILoic Blot2018-01-05
* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
* Fix Wstringop-overflow warning from util/srp.cpp (#6855)you2018-01-04
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Fix crash on can_bypass_userlimit returning non-booleanrubenwardy2018-01-03
* Mgv7 floatlands: Add exponent parameterparamat2018-01-03
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead codeHybrid Dog2018-01-03
* Tool getDigParams: Fix selecting the best fitting timeHybrid Dog2018-01-03
* Add unittests on ActiveObject and BanManager class (#6866)Loïc Blot2018-01-01
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Add check to pause game on lost window focusrubenwardy2017-12-26
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Fix dancing textnumber Zero2017-12-25
* - Clear colors when reading property info.Rob Blanckaert2017-12-25
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* Fix wrong scrolling (#6809)Vitaliy2017-12-21
* Allow 'default' parameter in 'settings:get_bool' functionJordan Irwin2017-12-17
* Adjust default console heightEzhh2017-12-17
* Fix items turning black (#6780)Vitaliy2017-12-16
* Zoom: Add 'disabled by game or mod' messageparamat2017-12-14
* Minimap messages: Improve 'disabled by server' messageparamat2017-12-14
* Chat: Remove prompt history duplicates (#6762)SmallJoker2017-12-14
* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
* Update light decoding table size (#6696)Vitaliy2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-18
* Fix dark liquids (#6621)Vitaliy2017-11-18
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Fix item and wield meshes (#6596)Vitaliy2017-11-14