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* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
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* Handle mesh load failure without crashingsfan52021-03-12
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* Clean up cmake DLL installation and other minor thingssfan52021-03-12
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* Switch Irrlicht dependency to our own forksfan52021-03-09
| | | | -> https://github.com/minetest/irrlicht
* Restore Irrlicht 1.9 supportsfan52021-03-09
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* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
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* Protect dropping from far node inventoriesSmallJoker2021-03-07
| | | | Also changes if/if to switch/case
* Protect per-player detached inventory actionsSmallJoker2021-03-07
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* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
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* Fix function override warnings in mg_ore.hsfan52021-03-06
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* Pause animations while game is paused (#10658)Vitaliy2021-03-05
| | | Pauses all mesh animations while game is paused.
* Translate builtin (#10693)Wuzzy2021-03-05
| | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
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* Settings: Push groups in to_table as wellSmallJoker2021-03-01
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* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
| | | Some other minor parts of clientmap.cpp have been cleaned up along the way
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
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* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
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* Deprecate not providing mod.confrubenwardy2021-02-24
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* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
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* Fix keyWasDown in input handlersfan52021-02-23
| | | | This was changed 291a6b70d674d9003f522b5875a60f7e2753e32b but should have never been done.
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
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* Fix wrong number of items in allow_metadata_inventory_put/take callbacks ↵savilli2021-02-23
| | | | (#10990)
* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-02-23
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* Minimap: Fix default label translationsSmallJoker2021-02-22
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* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-21
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* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Server-side authority for attached players (#10952)SmallJoker2021-02-15
| | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
| | | | closes #10949
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
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* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
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* Fix animation_image support in scroll containersJean-Patrick Guerrero2021-02-08
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* Reduce empty translation error to infostreamrubenwardy2021-02-07
| | | | Fixes #10905
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Rewrite touch event conversion (#10636)Vitaliy2021-02-07
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* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06
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* Reduce ore noise_parms error to deprecation warning (#10921)rubenwardy2021-02-06
| | | | Fixes #10914
* Fix double free caused by CGUITTFont codesfan52021-02-06
| | | | | This partially reverts commit 2072afb72b4b3e9c5dcbcec71d824aeae1b35d19. fixes #10920
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-05
| | | | A static mod error (e.g. typo) would abort the initialization but never free ServerMap
* Fix memory leak detected by address sanitizer (#10896)k.h.lai2021-02-02
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* Fix list spacing and size (again) (#10869)Vincent Robinson2021-02-02
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* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-02
| | | | fixes #7643
* Drop wide/narrow conversion functionssfan52021-02-02
| | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely.
* Refactor utf8_to_wide/wide_to_utf8 functionssfan52021-02-02
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* Server GotBlocks(): Lock clients to avoid multithreading issuesSmallJoker2021-02-02
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* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Readd Client::sendPlayerPos optimization (was part of 81c7f0a)sfan52021-01-31
| | | | This reverts commit b49dfa92ce3ef37b1b73698906c64191fb47e226.
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
| | | specifically: after the peer has already disappeared