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* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
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* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
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* Fix view bobbing not resetting when restingLars Müller2021-10-20
| | | partially fixes #11694, also fixes #11692
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
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* Use scoped app storage on Android (#11466)rubenwardy2021-10-15
| | | | | | | | | | | From November 2021, the Play Store will no longer be accepting apps which use the deprecated getExternalStorageDirectory() API. Therefore, this commit replaces uses of deprecated API with the new scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`). It also provides a temporary migration to move user data from the shared external directory to new storage. Fixes #2097, #11417 and #11118
* Make /status message easier to readWuzzy2021-10-15
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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Remove broken timeout behavioursfan52021-10-12
| | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second.
* Fix player HP desync between client and serversavilli2021-10-12
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* Remove a few unused functions reported by callcatcher (#11658)SmallJoker2021-10-12
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* Move instead of copy during content install if possiblesfan52021-10-07
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* Move archive extraction in content store to async jobsfan52021-10-07
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* Make fs::extractZipFile thread-safesfan52021-10-07
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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Reduce shadow jitter (#11668)lhofhansl2021-10-05
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* Fix crash when calling remove/kick/ban_player on start (#11672)Wuzzy2021-10-05
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* Make MetaDataRef:get return nil instead of nothing (#11666)Jude Melton-Houghton2021-10-05
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Improvements to colored shadows (#11516)x20482021-10-01
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Order drawlist by distance to the camera when rendering (#11651)x20482021-09-27
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* Various code improvementsSmallJoker2021-09-27
| | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
* Touch UI support for desktop builds (#10729)TheBrokenRail2021-09-26
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* Fix "Could not create ITexture, texture needs to have a non-empty name" warningsfan52021-09-22
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* Fix src/util/string.cpp on NetBSDnia2021-09-19
| | | | | | - iconv() prototype changed from traditional Unix defintion to POSIX definition in 9.99.x. - wchar_t is not a valid character set for iconv. Share code with Android for using UTF-32.
* Fix client-side performance of chat UI (#11612)DS2021-09-19
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* Fix HUD multiline text alignment (#10795)Lars Müller2021-09-19
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* Fix trivial typossfan52021-09-19
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* Add preprocessor check for weird (incorrect) build configurationssfan52021-09-19
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* Shave off buffer copies in networking code (#11607)sfan52021-09-17
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* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
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* Hide Wself-assign-overloaded and Wself-move unittest compilation warningsHybridDog2021-09-17
| | | | The warnings occured with the clang compiler
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
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* Chop game background in mainmenu (#10796)Lars Müller2021-09-14
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* Add Windows-specific CreateTempFile() implementationsfan52021-09-14
| | | | Once again MSVC is the only compiler not supporting basic POSIX functionality.
* Fix broken handling of NodemetaChanged packetssfan52021-09-12
| | | | fixes #11610
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
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* Clean up/improve some scriptapi error handling codesfan52021-09-10
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* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Fix movement in random_input mode (#11592)NeroBurner2021-09-05
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* Don't look for zlib and zstd manually on Windowssfan52021-09-01
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* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
| | | | | | | * Add zstd support. * Rearrange serialization order * Compress entire mapblock Co-authored-by: sfan5 <sfan5@live.de>
* Remove closing paren as weblink delimiterpecksin2021-08-29
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* Async-related script cleanupssfan52021-08-28
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de>
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
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