| Commit message (Expand) | Author | Age |
... | |
* | refacto: drop unused Hud::smgr | Loic Blot | 2021-05-03 |
* | refacto: don't use RenderingEngine singleton on CAO | Loic Blot | 2021-05-03 |
* | refacto: protect some RenderingEngine::get_scene_manager | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine is now better hidden | Loic Blot | 2021-05-03 |
* | refacto: hide mesh_cache inside the rendering engine | Loic Blot | 2021-05-03 |
* | refacto: add RenderingEngine::cleanupMeshCache | Loic Blot | 2021-05-03 |
* | refacto: rendering engine singleton removal step 1 (filesystem) | Loic Blot | 2021-05-03 |
* | fix: drop old irrlicht <1.8 compat on Client::loadMedia | Loic Blot | 2021-05-03 |
* | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | 2021-04-23 |
* | Fix two CMake build issues | sfan5 | 2021-04-21 |
* | Look for PostgreSQL library properly and fix CI | sfan5 | 2021-04-20 |
* | Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11... | sfan5 | 2021-04-20 |
* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
* | Add a key to toggle map block bounds (#11172) | Seth Traverse | 2021-04-20 |
* | GLES fixes (#11205) | sfan5 | 2021-04-18 |
* | Isolate library tables between sandbox and insecure env | sfan5 | 2021-04-18 |
* | Fix ignored OpenGLES2 include path and cmake warning | sfan5 | 2021-04-16 |
* | Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) | SmallJoker | 2021-04-13 |
* | Buildbot changes to allow out-of-tree builds (#11180) | sfan5 | 2021-04-11 |
* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
* | Fix server favorites not saving when client/serverlist/ doesn't exist already... | sfan5 | 2021-04-09 |
* | Don't reseed stars when changing star count | Wuzzy | 2021-04-09 |
* | Make edit boxes respond to string input (IME) (#11156) | yw05 | 2021-04-05 |
* | Don't apply connection timeout limit to locally hosted servers | sfan5 | 2021-04-05 |
* | Game: Scale damage flash to max HP | SmallJoker | 2021-04-05 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | CGUITTFont optimizations (#11136) | sfan5 | 2021-04-02 |
* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
* | Irrlicht support code maintenance | sfan5 | 2021-03-31 |
* | Draw items as 2D images (instead of meshes) when possible | sfan5 | 2021-03-30 |
* | Block & report player self-interaction (#11137) | Lars Müller | 2021-03-30 |
* | Consistent title bar + render information in mainmenu (#10764) | SmallJoker | 2021-03-30 |
* | Fix wield image of plantlike_rooted (#11067) | Wuzzy | 2021-03-30 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Replace fallback font nonsense with automatic per-glyph fallback (#11084) | sfan5 | 2021-03-29 |
* | Drop irrUString from MT, it's owned by irrlicht now | Loic Blot | 2021-03-26 |
* | Fix attached-to-object sounds having a higher reference distance | Desour | 2021-03-23 |
* | Fix broken `BiomeGen` abstraction (#11107) | sfan5 | 2021-03-23 |
* | Fix segfault for model[] without animation speed | Jean-Patrick Guerrero | 2021-03-21 |
* | Restore minimal normal texture support (for minimap shading) | Vitaliy | 2021-03-21 |
* | Serialize tool capabilities JSON without whitespace | sfan5 | 2021-03-20 |
* | Schematic: Properly deal with before/after node resolving and document (#11011) | SmallJoker | 2021-03-20 |
* | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | 2021-03-19 |
* | Scale mouse/joystick sensitivity depending on FOV (#11007) | Elias Åström | 2021-03-19 |
* | Drop old text input workarounds (#11089) | sfan5 | 2021-03-19 |
* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
* | Fix deprecated calls with Irrlicht 1.9 | Jean-Patrick Guerrero | 2021-03-16 |
* | Tweak duration_to_string formatting | Wuzzy | 2021-03-16 |
* | Enable Irrlicht debug logging with --trace | sfan5 | 2021-03-12 |
* | Avoid unnecessary copies during media/mesh loading | sfan5 | 2021-03-12 |