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Commit message (
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Author
Age
*
Fix many issues reported by clang-tidy (#7189)
Loïc Blot
2018-04-02
*
'fix' LINT, use InventoryLocation==
SmallJoker
2018-04-02
*
Run callback in IDropAction, refactor function arguments
SmallJoker
2018-04-02
*
Add player inventory callbacks
SmallJoker
2018-04-02
*
Formspecs: Use mouse wheel to pick up and deposit single items
you
2018-04-02
*
LINT: add clang-tidy step (#6295)
Loïc Blot
2018-04-01
*
ObjectRef: Add add_velocity() (#3208)
you
2018-03-31
*
event.h: Fix import GCC warning caused by ce87310
SmallJoker
2018-03-31
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
Paramat
2018-03-29
*
Sound: fix static initialization order dependency by not having one (#7168)
nOOb3167
2018-03-29
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Fix a warning introduced by c5b4e541749c50805519ce040d98a0a8e5e0ec03
Loic Blot
2018-03-29
*
Fix a warning reported by clang
Loic Blot
2018-03-29
*
Fix various Client class functions not marked as override (virtual)
Loic Blot
2018-03-29
*
Load dependencies and description from mod.conf
Andrew Ward
2018-03-28
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Guard sound manager initialization with "enable_sound" (#7167)
nOOb3167
2018-03-26
*
macOS: don't require X11 libraries during compilation (#7149)
D Tim Cummings
2018-03-26
*
Mapgen: Remove unused mgv7 code and some unused biometypes
Paramat
2018-03-26
*
Make sounds stop playing when entering game or mainmenu
nOOb3167
2018-03-24
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Print the mod loading time (#7137)
you
2018-03-24
*
Fix some gcc 7.3 reported warnings
Loic Blot
2018-03-23
*
Global initialization of sound using SoundManagerGlobal (#7063)
nOOb3167
2018-03-23
*
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-03-22
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-03-21
*
Fix node-nodebox lighting difference in direct sunlight (#7061)
Vitaliy
2018-03-17
*
Fix a crash or random memory leak when reseting saved environment variable in...
Loic Blot
2018-03-16
*
Drop Server::m_enable_rollback_recording it's only used in server constructor
Loic Blot
2018-03-16
*
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...
Loic Blot
2018-03-16
*
Forgot to remove obsolete Server::m_mods
Loic Blot
2018-03-16
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16
*
Fix an alone if to be with a missing else
Loic Blot
2018-03-16
*
Biomes: Fix vertical biome blend
paramat
2018-03-16
*
Biome API: Add 'get_biome_name(biome_id)' API
paramat
2018-03-11
*
Add Voxelarea unittests (#7121)
Loïc Blot
2018-03-11
*
Finally fix android build
Loic Blot
2018-03-11
*
Fix Android build, but there is a remaining linking issue in guiConfirmRegist...
Loic Blot
2018-03-11
*
Android build fixes for c++11
stujones11
2018-03-11
*
Drop texture file list cache (#6660)
Vitaliy
2018-03-10
*
Fix typo in lighting code since bcdb3d5
SmallJoker
2018-03-10
*
Spawn level: Add 'get_spawn_level(x, z)' API
paramat
2018-03-10
*
Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
SmallJoker
2018-03-09
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in Mo...
Loic Blot
2018-03-09
*
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09
*
Drop unused Server::m_ignore_map_edit_events_peer_id
Loic Blot
2018-03-09
*
Variable name fix + structure creation unrolling in lighting code
Loic Blot
2018-03-09
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