Commit message (Collapse) | Author | Age | |
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* | Increase the ratio between shadow range and viewing range | Dmitry Kostenko | 2022-04-02 |
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* | Limit shadow map to the viewing range (#12158) | x2048 | 2022-03-31 |
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* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
| | | | | | * Pass perspective distortion parameters as uniforms * Set all perspective bias parameters via ShadowRenderer * Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance | ||
* | Store vector metatable in registry | Jude Melton-Houghton | 2022-03-29 |
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* | Optimize swapping nodes with equivalent lighting | Jude Melton-Houghton | 2022-03-29 |
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* | Fix the documentation of InvRef:get_lists() and clean up code (#12150) | DS | 2022-03-29 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Fix memory leak in EmergeManager | Daroc Alden | 2022-03-14 |
| | | | | EmergeManager keeps a copy of the BiomeGen that it creates, but never deletes it. | ||
* | Fix footsteps for players whose collision box min y != 0 (#12110) | Gregor Parzefall | 2022-03-14 |
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* | Fix undefined behavior in TileLayer (#12125) | Daroc Alden | 2022-03-11 |
| | | | Initialize the values properly | ||
* | Remove direct OpenGL(ES) dependency | sfan5 | 2022-03-09 |
| | | | | | IrrlichtMt now provides this for us (see last commit) fixes #12041 | ||
* | Use Irrlicht bindings for GL call | sfan5 | 2022-03-09 |
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* | Fix memory leak from SpatialAreaStore (#12120) | Daroc Alden | 2022-03-09 |
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* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
| | | | | | | Remove use of magic constants. Apply cameraOffset Calculate distance projected on SM plane | ||
* | Fix shadows for upright sprite nodes | Dmitry Kostenko | 2022-03-07 |
| | | | | | Avoid using read only materials in mesh scene node, as it confuses shadow renderer. | ||
* | Avoid possible buffer overflow when checking face normals | Dmitry Kostenko | 2022-03-07 |
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* | Use correct indexes when checking mesh normals | Dmitry Kostenko | 2022-03-07 |
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* | Detect 'insane' normals in checkMeshNormals. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Detect non-zero normals which point in the opposite direction from the face plane normal. | ||
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | | Pass correct natural & artificial light to the shaders Use natural/artificial light ratio for correct rendering of shadows | ||
* | Apply shadow texture to wield-based entities | Dmitry Kostenko | 2022-03-07 |
| | | | | For example, dropped nodes and items. | ||
* | Render shadows on entities. | Dmitry Kostenko | 2022-03-07 |
| | | | | Fixes problem with mod 'drawers'. | ||
* | Readd basic_debug as a HUD flag (#12020) | Lars Müller | 2022-03-05 |
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* | Allow get_sky to return a table (#11963) | Zughy | 2022-03-05 |
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* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 |
| | | | | | closes #12100 This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture. | ||
* | Move the codebase to C++14 | sfan5 | 2022-02-26 |
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* | Lua API documentation: Various fixes (#12059) | SmallJoker | 2022-02-23 |
| | | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions | ||
* | FormspecMenu: make drawing of backgrounds less hacky (#9517) | DS | 2022-02-22 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 |
| | | | | | * use abs(bouncy) in collision * test case for negative bouncy * send abs(bouncy) to old clients | ||
* | Allow to set the displayed item count and its alignment via meta (#8448) | DS | 2022-02-10 |
| | | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta | ||
* | Increase max objects per block defaults (#12055) | Lars Müller | 2022-02-08 |
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* | Remove awful Mingw32 workarounds | sfan5 | 2022-02-08 |
| | | | | | Instead a warning is triggered if an affected compiler is detected. closes #12022 | ||
* | Send HUD flags only if changed | Lars Müller | 2022-02-08 |
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* | Fix broken server startup if curl is disabled (#12046) | sfan5 | 2022-02-04 |
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* | Fix types of get_mapgen_setting_noiseparams (#12025) | Lars Müller | 2022-02-04 |
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* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) | rubenwardy | 2022-01-31 |
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* | Fix builtin statbar backgrounds | Lars Mueller | 2022-01-31 |
| | | | | see #12000 | ||
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
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* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 |
| | | | | | This appears to be the same issue as 70df3d54f37c280f7afe60f6e964b8406577f39f. Hopefully the next MinGW update will remove the need for this. | ||
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 |
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* | Get rid of empty test file | sfan5 | 2022-01-30 |
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* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
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* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
| | | | | | | | | | The dynamic shadows are yet not in the desired state to justify the inclusion into version 5.5.0. A stable release is long overdue, hence this allows fixes to continue in 5.6.0-dev to finally release an acceptable version of the dynamic shadows feature. Reverting this commit is highly recommended to proceed in development. | ||
* | Get rid of legacy workaround in SQLite backend | sfan5 | 2022-01-28 |
| | | | | tested on Android 11, fixes #11937 | ||
* | Add game name to server status string | sfan5 | 2022-01-28 |
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* | Request execution on dedicated GPU on Windows | sfan5 | 2022-01-27 |
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* | Enable high-res timers on Windows | sfan5 | 2022-01-27 |
| | | | | | This should fix issues like #11891, caused by the fps limiting code being unable to operate correctly. | ||
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
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