| Commit message (Collapse) | Author | Age |
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Fixes a regression of #8676.
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Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday).
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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Run unused functions reported by cppcheck
This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
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Features:
* Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
* New HUD elements for displaying minimap with custom size and placing
* New minimap mode for displaying a texture instead of the map
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Fixes some other third person camera specific attachments.
Implements a single new flag for entities to be forced visible in first person mode.
Old mods do not need to be updated to use the new flag and are fully backwards compatible.
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This commit clarifies the maximal length of the serialized strings.
It will avoid accidental use of serializeString() when a larger string can be expected.
Removes unused Wide String serialization functions
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This reverts 1a5b4b3 and further functions in serialize.cpp that are unused
The intend for a sane NetworkPacket/stream replacement was good, but a wrapper
class around i/ostream might be more versatile than introducing a new
vector-based serialization class.
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Make Settings-internal functions private
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Remove unnecessary compiler flag for clang-cl
Update vcpkg instruction in README.md
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Co-authored-by: BuckarooBanzay <BuckarooBanzay@users.noreply.github.com>
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Previously, the param2-controlled horizontal/vertical merge feature
(which was undocumented and forgotten) was always active, causing
uses of param2 other than "glasslikeliquidlevel" to affect H/V
merging.
Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel".
H/V merge bits and liquid level bits are designed to be used
simultaneously.
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Moves the infotext depending on the value of the recent_chat_messages value + 2 additional lines to account for the 2 debug mode lines + 1 additional line as "buffer" for better readability if chat is full.
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Erase all traces of normal "generation" from fragment shaders
Remove the "feature" from the engine and default config
Remove any leftover documentation of it
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Closes: #6065
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the event header seemingly being generic with libevent thus renaming it.
openal and opengl are deprecated on newer mac os releases thus suppressing the build warnings.
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Change dangerous pointer to unique_ptr for automated deletion.
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The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
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"Predicts" whether something will be swapped for allow callbacks, then calls callbacks a second time with swapped properties.
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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* Code cleanup in serverpackethandler
* do not define p_under unless a node is pointed
* use switch-case and reduce indentation
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Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com>
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks.
Makes the interface consistent and eliminates player confusion.
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Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
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Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
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