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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Guard sound manager initialization with "enable_sound" (#7167)nOOb31672018-03-26
* macOS: don't require X11 libraries during compilation (#7149)D Tim Cummings2018-03-26
* Mapgen: Remove unused mgv7 code and some unused biometypesParamat2018-03-26
* Make sounds stop playing when entering game or mainmenunOOb31672018-03-24
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Print the mod loading time (#7137)you2018-03-24
* Fix some gcc 7.3 reported warningsLoic Blot2018-03-23
* Global initialization of sound using SoundManagerGlobal (#7063)nOOb31672018-03-23
* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-17
* Fix a crash or random memory leak when reseting saved environment variable in...Loic Blot2018-03-16
* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
* Biomes: Fix vertical biome blendparamat2018-03-16
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
* Finally fix android buildLoic Blot2018-03-11
* Fix Android build, but there is a remaining linking issue in guiConfirmRegist...Loic Blot2018-03-11
* Android build fixes for c++11stujones112018-03-11
* Drop texture file list cache (#6660)Vitaliy2018-03-10
* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-09
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in Mo...Loic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
* Drop unused Server::m_ignore_map_edit_events_peer_idLoic Blot2018-03-09
* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
* Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...Loic Blot2018-03-09
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
* Cleanup & bugfixLoic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7...Loïc Blot2018-03-08
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* Allow for getting world name and path separately on the command line (#6555)Brian2018-03-04
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Generate Notifier: Clear events once after all 'on generated' functionsparamat2018-03-03
* MapgenValleys: Fixed submarine valleys shapeGael-de-Sailly2018-03-03
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-03
* Cleanup in flat lighting (#7051)Vitaliy2018-03-03