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* Fix AreaStore's IDs persistence (#8888)SmallJoker2019-09-21
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Remove incorrect MutexAutoLocksfan52019-09-19
* Trigger on_place in many situations even if prediction failedDS-Minetest2019-09-19
* Settings: Prevent mutex deadlock in remove() (#7803)SmallJoker2019-09-18
* Inventory: Properly revert client predictions (#8945)SmallJoker2019-09-18
* Improve undersampling settingsHugo Locurcio2019-09-17
* Inventory: Undo prediction on dropSmallJoker2019-09-17
* Fix the bgcolor formspec element (#8716)DS2019-09-15
* Fix formspec version backup in prepends losing datarubenwardy2019-09-15
* Dungeons: Clean up parameters, improve structure variety (#8918)Paramat2019-09-14
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* client.h: Add missing const'sANAND2019-09-14
* LocalPlayer: Fix code-styleANAND2019-09-14
* client.cpp: Fix code-style in Client::sendPlayerPosANAND2019-09-14
* Fix LocalPlayer::isDead always returning false if player is immortalANAND2019-09-14
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* CSM: Fix itemstack:get_meta() 'metadata' indexing errorSmallJoker2019-09-14
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* InventoryManager: Fix virtual function overload warningSmallJoker2019-09-09
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Update translation stringsupdatepo.sh2019-09-09
* Dungeons: Remove non-functional 'projecting dungeons' setting (#8897)Paramat2019-09-08
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
* label[]: Fix cut-off translated textSmallJoker2019-09-07
* Fix Irrlicht 1.9 supportsfan52019-09-06
* Fix Inventory::moveItemSomewhere()sfan52019-09-03
* Inventory: Handle removeItem leftovers (#8884)SmallJoker2019-09-02
* 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847)Muhammad Rifqi Priyo Susanto2019-09-01
* particles.cpp: Fix code-styleANAND2019-08-31
* clientobject.h: Fix code-styleANAND2019-08-31
* Fix rotation of attached particlespawnerPedro Gimeno2019-08-31
* Inventory: Fix missing setModified callsSmallJoker2019-08-25
* Mapgen v6: Various mudflow code improvements and bugfixes (#8805)Paramat2019-08-24
* fontengine: Fix non-gettext buildsSmallJoker2019-08-24
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette2019-08-24
* Improve occlusion culling in corridors with additional checksfan52019-08-24
* Restore approximate occlusion checksfan52019-08-24
* Make Mapgen::spreadLight use a queue (#8838)DS2019-08-23
* Occlusion: Check for light_propagates and do mapblock bounds checksSmallJoker2019-08-23
* Occlusion: Begin cleanupSmallJoker2019-08-23
* Revert "Don't send position update packet if player is dead"sfan52019-08-21
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* Don't send position update packet if player is deadANAND2019-08-20
* Disable autoforward if player is deadANAND2019-08-20
* Restore intended functionality to minimap markers (#8819)theviper1212019-08-19
* ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808)SmallJoker2019-08-17