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* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)sfan52020-05-26
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
* Fix build on FreeBSD, broken since open_urlrubenwardy2020-05-24
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Fix two bugs in content_caosfan52020-05-24
* Fix constant re-queueing of emerges that will always be unsuccessfulsfan52020-05-24
* Fix documentation of emergequeue_limit settingssfan52020-05-24
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
* Implement spawning particles with node texture appearancesfan52020-05-23
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Check for valid base64 before decoding (#9904)Lejo12020-05-22
* MacOS: Fix environ not being foundSmallJoker2020-05-22
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Add missing sao->isGone() checkssfan52020-05-18
* content_mapblock: Move static initialization out of functionssfan52020-05-17
* Client: Add sum and average to packetcountersfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16
* Log protocol ver on mismatched client connect toosfan52020-05-16
* Add new Mapgen V7 floatland implementation (#9296)Paramat2020-05-14
* network: Replace a fatal_error with just error loggingsfan52020-05-14
* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
* Collision detection - #9343 follow-up (#9764)TheTermos2020-05-14
* Add chat_log_level setting (#9223)SmallJoker2020-05-14
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Color gradient for default and 'regular' type sky (#9502)TheTermos2020-05-09
* Always use same default tabheader height (#9319)Paul Ouellette2020-05-09
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
* Expose collided objects in moveresultsfan52020-05-06
* Fix crash when exiting server during running mapgensfan52020-05-05
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05