Commit message (Collapse) | Author | Age | |
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* | Fix build issue due to conflicting s64 type definitions (#9064) | Dmitry Marakasov | 2019-10-23 |
| | | | See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/ | ||
* | Allow calling ItemStack with no arguments (#8783) | Paul Ouellette | 2019-10-23 |
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* | Formspecs: Reset version number on rebuild | SmallJoker | 2019-10-20 |
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* | Make natural night light as bright as MT 0.4.16 (#9053) | Paramat | 2019-10-18 |
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* | Correction for alpha blending issues in texture mod compositing (#9029) | Warr1024 | 2019-10-18 |
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* | Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035) | Paramat | 2019-10-13 |
| | | | | | | | | | This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks. | ||
* | Add more visual feedback for button states (#8916) | Hugues Ross | 2019-10-12 |
| | | | | | | - Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property) | ||
* | Update translation strings | updatepo.sh | 2019-10-12 |
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* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | ||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 |
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | ||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 |
| | | | | fixes #9020 | ||
* | Revert "Fix the bgcolor formspec element (#8716)" (#9018) | SmallJoker | 2019-10-06 |
| | | | | This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds. | ||
* | Fix warnings in guiButton.h | sfan5 | 2019-10-05 |
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* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 |
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* | Attachments: Fix attachments to temporary removed objects (#8989) | SmallJoker | 2019-10-02 |
| | | | | Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent. | ||
* | Textures: Load base pack only as last fallback (#8974) | SmallJoker | 2019-09-29 |
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* | label[]: Fix broken colors since 2c9edef | SmallJoker | 2019-09-29 |
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* | Move Quicktune code to util/ (#8871) | ANAND | 2019-09-29 |
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* | Fix error message caused by adding new parameter to background (#8922) | rubenwardy | 2019-09-29 |
| | | | Adds background9[] element to keep backwards compatibility in formspec prepends. | ||
* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
| | | | | | 1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) | ||
* | Fix some reference counters (memleak) (#8981) | SmallJoker | 2019-09-24 |
| | | | | | Fix some reference counters (memleak) Map::dispatchEvent: Allocation safety using references | ||
* | Fix broken build | sfan5 | 2019-09-23 |
| | | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before. | ||
* | Move the code for meta formspec into bool Game::nodePlacement(const ↵ | DS-Minetest | 2019-09-22 |
| | | | | ItemDefinition &selected_def, | ||
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
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* | Fix AreaStore's IDs persistence (#8888) | SmallJoker | 2019-09-21 |
| | | | | | Improve documentation Read old formats Fix free ID function. Return first gap in map | ||
* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
| | | | Makes 'get_wield_item' to return the "main" ItemStack | ||
* | Add support for per-player FOV overrides and multipliers | Anand S | 2019-09-19 |
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* | Remove incorrect MutexAutoLock | sfan5 | 2019-09-19 |
| | | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it. | ||
* | Trigger on_place in many situations even if prediction failed | DS-Minetest | 2019-09-19 |
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* | Settings: Prevent mutex deadlock in remove() (#7803) | SmallJoker | 2019-09-18 |
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* | Inventory: Properly revert client predictions (#8945) | SmallJoker | 2019-09-18 |
| | | | | Caused by incremental inventory sending Previously everything was overwritten by serializing the entire inventory | ||
* | Improve undersampling settings | Hugo Locurcio | 2019-09-17 |
| | | | | | | | | | The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939. | ||
* | Inventory: Undo prediction on drop | SmallJoker | 2019-09-17 |
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* | Fix the bgcolor formspec element (#8716) | DS | 2019-09-15 |
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* | Fix formspec version backup in prepends losing data | rubenwardy | 2019-09-15 |
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* | Dungeons: Clean up parameters, improve structure variety (#8918) | Paramat | 2019-09-14 |
| | | | | | | | | | | | | | While preserving the general character of dungeon structure. Slightly increase the range of standard room horizontal size, while preserving the average horizontal size. Return to classic maximum large room size of 16x16x16. Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large', making multiple large rooms possible for the first time. Make 1 in 8 dungeons allow diagonal corridors, to make these a little more common. Make corridor width vary from 1 to 2, but forced to 2 if diagonal corridors are allowed, to make them passable. Add some comments. | ||
* | Built-in formspecs: Force version 1 | SmallJoker | 2019-09-14 |
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* | client.h: Add missing const's | ANAND | 2019-09-14 |
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* | LocalPlayer: Fix code-style | ANAND | 2019-09-14 |
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* | client.cpp: Fix code-style in Client::sendPlayerPos | ANAND | 2019-09-14 |
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* | Fix LocalPlayer::isDead always returning false if player is immortal | ANAND | 2019-09-14 |
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* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | CSM: Fix itemstack:get_meta() 'metadata' indexing error | SmallJoker | 2019-09-14 |
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* | Load CSM environment after the restrictions are known | SmallJoker | 2019-09-14 |
| | | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors | ||
* | InventoryManager: Fix virtual function overload warning | SmallJoker | 2019-09-09 |
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* | Send cumulated inventory changes only each step (#8856) | SmallJoker | 2019-09-09 |
| | | | | Applies to player and detached inventories | ||
* | Update translation strings | updatepo.sh | 2019-09-09 |
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* | Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) | Paramat | 2019-09-08 |
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