Commit message (Collapse) | Author | Age | |
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* | Minor cleanup: game.cpp | Craig Robbins | 2015-03-17 |
| | | | | | | * Sort includes * Remove unnecessary includes * Ensure the parameter name for GameRunData is consistent for class member functions | ||
* | Revert "Server::step throw is never catched. Replace it with an errorstream ↵ | kwolekr | 2015-03-16 |
| | | | | | | + assert" This reverts commit 5f8e48c63baf12930430d5d8fc07495021599e61. | ||
* | Server::step throw is never catched. Replace it with an errorstream + assert | Loic Blot | 2015-03-16 |
| | | | | | | | | This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions: * EmergeThread::Thread() * ScriptApiEnv::environment_Step() * ScriptApiEnv::player_event() * ServerThread::Thread() | ||
* | Move client packet generators to dedicated functions for: | Loic Blot | 2015-03-16 |
| | | | | | | | | * TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS | ||
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES ↵ | Loic Blot | 2015-03-16 |
| | | | | to private functions | ||
* | Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp | Loic Blot | 2015-03-16 |
| | | | | | * Requested by @Zeno- * Approved by @nerzhul | ||
* | If player is dead, permit it to respawn, even if damages are not enabled | Loic Blot | 2015-03-16 |
| | | | | * Mods can do setHP function to do damages and override the enable_damage value sometimes | ||
* | SendPlayerHPOrDie everytime at client connection, damage enabled or not, ↵ | Loic Blot | 2015-03-15 |
| | | | | this will fix the player which stay dead at connection | ||
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
| | | | | The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | ||
* | mg_decoration: Raise highest allowed deco top to max edge of voxelmanip | paramat | 2015-03-15 |
| | | | | Remove max_y from functions, simplify code | ||
* | Android: Backport changes from stable-0.4 | Loic Blot | 2015-03-14 |
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* | Disable double-click -> ESC translation for main menu | Craig Robbins | 2015-03-14 |
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* | client.cpp: typo fix and break; fix to make some compilers happy | Loic Blot | 2015-03-13 |
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* | Replace NetworkPacket pointers to references | Loic Blot | 2015-03-13 |
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* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
| | | | | | | | | | | * TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY * TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25 * TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors * new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet * new TOSERVER_AUTH packet which auth the client * new TOCLIENT_HELLO packet which send server serialization version atm * new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet | ||
* | Handle the newly added TOCLIENT_ACCESS_DENIED and ↵ | Loic Blot | 2015-03-13 |
| | | | | | | | TOCLIENT_DELETE_PARTICLESPAWNER * Rename the handlers from _Legacy to regular, because here we can use same handlers * Fix some packet names and pseudo handlers | ||
* | Rename some packet and handlers to <packet>_Legacy name for compat layer ↵ | Loic Blot | 2015-03-13 |
| | | | | between new network changes and old network clients | ||
* | Use the new Player::isDead function when it's the case | Loic Blot | 2015-03-13 |
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* | handleCommand_Breath mustn't update breath is player is dead. A dead player ↵ | Loic Blot | 2015-03-12 |
| | | | | | | doesn't breath. Add Player::isDead function to check player is dead | ||
* | Don't handle PlayerPos packet coming from client if player is dead | Loic Blot | 2015-03-12 |
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* | Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk | paramat | 2015-03-12 |
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* | Unescape tooltip texts | est31 | 2015-03-11 |
| | | | | | | Previously, tooltips didn't unescape escaped formspec texts. Item descriptions that trigger tooltips like inside inventories or for item_image_button don't need to get unescaped, as they don't get set using formspec, but from lua. | ||
* | Mgv6: Fix uninitialised heightmap used by cavegen | paramat | 2015-03-11 |
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* | lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations | paramat | 2015-03-11 |
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* | Silence Clang warning | ShadowNinja | 2015-03-10 |
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* | Ensure that heightmap is initialized before use | Craig Robbins | 2015-03-10 |
| | | | | Without this, cavegen will use values in the heightmap before they are initialized. | ||
* | Stop formspecs closing with double-click in empty area | Craig Robbins | 2015-03-09 |
| | | | | | | Behaviour on Android remains the same until other alternatives can be devised (if possible) See #2425 (and the many other -- now closed -- issues reporting this feature as a bug) | ||
* | Fix memleak pointed by issue #2439. | Loic Blot | 2015-03-08 |
| | | | | Also change bzero to memset. bzero doesn't work on windows | ||
* | Fix unitialized data when creating TOSERVER_INIT packet | Loic Blot | 2015-03-08 |
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* | Make the dummy backend only look up blocks once | ShadowNinja | 2015-03-08 |
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* | Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return ↵ | paramat | 2015-03-08 |
| | | | | -MAP_GENERATION_LIMIT if surface not found | ||
* | Optimize Profiler::avg() | gregorycu | 2015-03-07 |
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* | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | 2015-03-07 |
| | | | | This caused confusing error messages like "argument #4 to set_node is not a string." | ||
* | Respect game mapgen flags and save world noise params | ngosang | 2015-03-07 |
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* | Fix RUN_IN_PLACE broken due to invalid usage of assert | sapier | 2015-03-07 |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Improve Clouds::render mathematics | Loic Blot | 2015-03-07 |
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* | Fix Android text bug (no text displaying) | Craig Robbins | 2015-03-07 |
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* | Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons | paramat | 2015-03-07 |
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* | Don't start a server for map migration | ShadowNinja | 2015-03-06 |
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* | Clean up database API and save the local map on an interval | ShadowNinja | 2015-03-06 |
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* | Biome API: Enable decorations placed on water | paramat | 2015-03-06 |
| | | | | Add schematic decoration force placement flag | ||
* | Improve group-based connection between raillike nodes | BlockMen | 2015-03-05 |
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* | l_get_modnames: Compare using std::sort instead of a custom function which ↵ | Loic Blot | 2015-03-05 |
| | | | | does same work | ||
* | collisionMoveSimple: use std::vector instead of std::list, this improve the ↵ | Loic Blot | 2015-03-05 |
| | | | | performances | ||
* | ProfilerGraph: Use std::list instead of std::vector | Loic Blot | 2015-03-05 |
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* | Fix mapgen using unitialised height map values | Craig Robbins | 2015-03-06 |
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* | Use std::queue for HTTPFetchRequest and std::vector for log_output instead ↵ | Loic Blot | 2015-03-05 |
| | | | | of std::list | ||
* | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 2015-03-05 |
| | | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ |