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*
LocalPlayer::accelerateHorizontal: cleanups
Loic Blot
2017-08-13
*
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
Trigger on_rightclick regardless on the formspec meta field
SmallJoker
2017-08-13
*
Change “Use” key name to “Special”
TeTpaAka
2017-08-13
*
Full viewing range key message clarified
Fixer
2017-08-12
*
Remove cloud_height setting
Ben Deutsch
2017-08-12
*
Mgv5: Make spawn position search more reliable
paramat
2017-08-12
*
ServerEnvironment::step: modernize loops
Loic Blot
2017-08-11
*
Mgv7: Raise spawn point by 1 node for no mountain case
paramat
2017-08-09
*
Step height: Add as a player object property
paramat
2017-08-09
*
Key change menu: Expose more keys
Wuzzy
2017-08-09
*
Fix error not printed to console when no name is provided
Juozas
2017-08-09
*
Singleplayer: Pause game in the key change dialog
SmallJoker
2017-08-07
*
Start off newly generated worlds early at sunrise, 5:15am (#6211)
JRottm
2017-08-05
*
Add tiny Y offset in collisionMoveSimple() to tweak performance
Jens Rottmann
2017-08-05
*
Fix player coordinate rounding in collisionMoveSimple() (#6197)
Jens Rottmann
2017-08-05
*
Sort box corners correctly
Thomas--S
2017-08-04
*
Fix crash when using --go in command line
Juozas Pocius
2017-08-03
*
Dungeons: Use biome 'node_stone' if normal stone types not detected
paramat
2017-07-30
*
GenericCAO: Fix dark model below y = 0
paramat
2017-07-30
*
Darkness detection: Reduce chance of false positives darkening the skybox
Lars Hofhansl
2017-07-30
*
Make direct item selection keys freely bindable
Wuzzy
2017-07-30
*
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-29
*
Noise: Prevent unittest crash caused by division by zero
SmallJoker
2017-07-29
*
Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"
Loïc Blot
2017-07-27
*
Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454e
Loïc Blot
2017-07-27
*
Add LuaEntity on_death callback (#6177)
Loïc Blot
2017-07-27
*
Rename previous_was_found to previous_exists
Loic Blot
2017-07-27
*
MapBlock::actuallyUpdateDayNightDiff(): little performance optimization
Loic Blot
2017-07-27
*
compressZlib: don't use a SharedBuffer but a raw u8 * pointer
Loic Blot
2017-07-27
*
Massive performance improvement on correctBlockNodeIds
Loic Blot
2017-07-27
*
Noise::perlinMap2D,3D: replace a loop init with a single memset call
Loic Blot
2017-07-27
*
Remove one unused variable in Server::Receive function
Loic Blot
2017-07-27
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Mgv7: Add 'mount_zero_level' parameter
paramat
2017-07-26
*
Move MapEditEventAreaIgnorer to emerge.cpp
Loic Blot
2017-07-25
*
Network protocol: Document settable player collisionbox (#6168)
Paramat
2017-07-25
*
Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)
Ben Deutsch
2017-07-24
*
LBM: use range based for and fixed a loop variable overloading in applyLBMs
Loic Blot
2017-07-24
*
Mgv7: Add option to repeat surface biomes in floatlands
paramat
2017-07-22
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
In-cloud fog: Strengthen effect when small view range is used
Lars Hofhansl
2017-07-18
*
Window size: use 1024x600 to avoid a smaller UI
paramat
2017-07-18
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Copy lua51.dll (luajit) to bindir (#6148)
adrido
2017-07-18
*
LBM content mapping map doesn't need to be ordered, use std::unordered_map
Loic Blot
2017-07-18
*
Very little performance fix on correctBlockNodeIds
Loic Blot
2017-07-18
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