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...
*
A little cleanup since previous commit
Loic Blot
2016-10-09
*
Environment cleanup
Loic Blot
2016-10-09
*
Remove unused parameter of GUIVolumeChange
Rui
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Optimize ClientIface::getPlayerNames(): return const ref instead a copy of al...
Loic Blot
2016-10-08
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
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Ensure std::unordered_ be used on MSVC 2010 too (#4600)
SmallJoker
2016-10-09
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
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Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
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Ensure std::unordered_ will be used on supported MSVC compilers
gregorycu
2016-10-08
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Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
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Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
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Fix C++11 Windows build of threading code
sfan5
2016-10-06
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use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
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Fix narrow string compiling issue on MSVC2010
SmallJoker
2016-10-06
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Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Use relative position for nametags
SmallJoker
2016-10-06
*
Fix crash regression when chatting in the ncurses console
est31
2016-10-06
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Travis: build matrix improvements + CPP11 build
Loic Blot
2016-10-06
*
Compilation fix
Loic Blot
2016-10-05
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Mapblock_mesh_generate_special: Improve performance
paramat
2016-10-04
*
Fix build/warning on non X11 platforms
est31
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
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Allow nothing to be selected from formspec parameters
sfan5
2016-10-02
*
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-09-30
*
Fix android build
est31
2016-09-30
*
Only include keycode unittests in client build (fixes #4559)
sfan5
2016-09-29
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Add keycode.cpp unittests
sfan5
2016-09-25
*
Rewrite keycode.cpp (Keycode handling & names)
sfan5
2016-09-25
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Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
sfan5
2016-09-21
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Do not serialize empty NodeMetadata
sfan5
2016-09-21
*
Increase default font size by 1
James Stevenson
2016-09-21
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Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat
2016-09-17
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Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
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Collision: Improve performance by combining 6 vectors into 1 using a struct
ShadowNinja
2016-09-15
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Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
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Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
Fix "unknown CMake command "check_library_exists" (#4517)
Eric Mountain
2016-09-13
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Plantlike meshoptions: fix degrotate. (#4512)
Auke Kok
2016-09-12
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Return nil on empty get_area() (#4508)
James Stevenson
2016-09-10
*
Anticheat: Use the physics_override modifiers aswell
SmallJoker
2016-09-09
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
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