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Commit message (Collapse)AuthorAge
* Make player files saving againSmallJoker2014-06-29
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* Add prefixes to enum values and fix style issueskwolekr2014-06-28
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* Make GUITable mouse wheel scrolling fasterKahrl2014-06-27
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* Fix GenericCAO fails to grabing member animated mesh node to prevent it do ↵sapier2014-06-27
| | | | be deleted to early
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
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* Add separate download timeout to allow download of bigger files or on low ↵sapier2014-06-26
| | | | bandwidth lines
* Fix statement not set NULL on deletionsapier2014-06-25
| | | | Make local only variables static
* Add setting for tooltips show delay.RealBadAngel2014-06-25
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* Tooltips rework.RealBadAngel2014-06-24
| | | | | Separate element for tooltips. Delayed showing, use global color or given ones.
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-24
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* GUITable typo fixes in commentsKahrl2014-06-24
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* Store the maximum player file tries in a constantShadowNinja2014-06-23
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* Only try to load from possible player filesShadowNinja2014-06-23
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* Only keep players loaded while they're connectedShadowNinja2014-06-23
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* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-23
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* Clear inventory before setting listsShadowNinja2014-06-23
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* Fix Windows buildsfan52014-06-23
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* Fix race condition on accessing m_time_of_day_speed causing day night race ↵sapier2014-06-23
| | | | on some architectures
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
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* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Minor fix in check ordersapier2014-06-23
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* Don't keep temporary images in RAMsapier2014-06-23
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* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
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* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector
* Use memset for flag initialization (compiler optimization is way better)sapier2014-06-23
| | | | use temp variables instead of recalculating array index
* Speedup getTileInfo by up to 30%sapier2014-06-23
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* Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size ↵sapier2014-06-23
| | | | mapping array
* Fix sqlite3 map shutdown fails due to missing to finalize list statementsapier2014-06-22
| | | | | Add error output on fail to shutdown sqlite3 map db Implement shutdown of sqlite3 rollback db
* Support for scalable font and gui elementssapier2014-06-22
| | | | | Fix positioning of tabheader in order to be usable for scaling GUIs WARNING: this changes position of current tabheaders, mods have to adjust!
* Fix uncought deserialization error on receiving datasapier2014-06-22
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* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-21
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* Don't handle lack of IPv6 as fatal in unit testssapier2014-06-20
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* Fix labels and vertlabels on some systems.RealBadAngel2014-06-20
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* Fix small memory leaks on shutdownsapier2014-06-20
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* Fix build on big endian architectures.Matthew Bekkema2014-06-20
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* Fix chat overlaying full screen, now it's gonna overlay only up to length of ↵sapier2014-06-20
| | | | longest line
* Fix newline not handled to to interpreting it as invisible charsapier2014-06-19
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* Remove ugly curl struct pointer from jsonFetchValue signaturesapier2014-06-19
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* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-19
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* Add support for directly starting a world by name from command linesapier2014-06-19
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* Add tooltips for button, imagebutton and checkbox.RealBadAngel2014-06-19
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* Fix bounding rect for formspec elements label vertlabel and checkboxessapier2014-06-18
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* Make dropdown formspec elements send their value same style as buttons on changesapier2014-06-18
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* Fix issue #1275 - one more missing check.RealBadAngel2014-06-18
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* Remove not really used guiTextInputMenusapier2014-06-17
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* Fix issue #1275 - wielded index greater than inv size.RealBadAngel2014-06-17
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* Improved faces shading with and without shaders.RealBadAngel2014-06-17
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* L-systems treegen code tweaks.RealBadAngel2014-06-17
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* Minor stability improvements in block emerge handlingsapier2014-06-15
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* Unite nodes shaders.RealBadAngel2014-06-15
| | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.