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*
Settings: Fix getNoiseParamsFromValue()
kwolekr
2014-12-02
*
Use setting groups for NoiseParams
kwolekr
2014-12-02
*
Fix settings callback "call" lost on rebase
sapier
2014-12-01
*
Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Craig Robbins
2014-12-01
*
Fix build
Craig Robbins
2014-12-01
*
LuaSettings: Sanitize setting name strings
kwolekr
2014-11-30
*
Fix segfault at exit caused by non grabbed font
Kahrl
2014-11-30
*
settings: Add setting groups and multiline entries
kwolekr
2014-11-30
*
Make hud use fontengine too
sapier
2014-11-30
*
Scale form elements consistently
Zefram
2014-11-30
*
Implement proper font handling
sapier
2014-11-30
*
noise: Throw exception on noise allocation failure
kwolekr
2014-11-29
*
Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
SmallJoker
2014-11-29
*
Fix regression with command line --go option
Craig Robbins
2014-11-28
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
*
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
*
added enable_build_where_you_stand option
Sokomine
2014-11-27
*
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-26
*
Only set the camera update keymap when using a debug build
rubenwardy
2014-11-26
*
Fix Android main menu crash, and user data directory check.
Kodexky
2014-11-26
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Fix client "double saving" simple singleplayer local maps
Craig Robbins
2014-11-26
*
Fixes for Android build errors. Enable sensor landscape rotation.
KodexKy
2014-11-25
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Fix regression with USE_REDIS (refactor_main)
Craig Robbins
2014-11-23
*
refactor main.cpp
Craig Robbins
2014-11-23
*
Fix smooth lighting (ambient occlusion)
Craig Robbins
2014-11-22
*
Fix compiling if no endian.h found
Pavel Puchkin
2014-11-22
*
serialize.h: use machine native byte swapping if available, fall-back to prev...
Rafael Reilova
2014-11-21
*
Optimise functions from CNodeDefManager and VoxelManipulator
Craig Robbins
2014-11-21
*
Optimise getTileInfo()
Craig Robbins
2014-11-21
*
Mgv5 1 up 1 down overgeneration for biome surface continuity
paramat
2014-11-20
*
Mgv5 get ground level at point function. Fast spawn player version
paramat
2014-11-20
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix raillike bug (currently manifests itself on Android), and minor improveme...
Kodexky
2014-11-20
*
Clean up rollback
ShadowNinja
2014-11-19
*
Fix wallmounted mesh rotations
ShadowNinja
2014-11-19
*
Add (optional) client-side saving of server map to disk
sfan5
2014-11-19
*
Remove unused rangelim function (the macro still exists)
Kahrl
2014-11-19
*
Fix double free bug when server is shut down
Craig Robbins
2014-11-15
*
Fix NoisePerlin3DEased return value
kwolekr
2014-11-14
*
Fix warnings and other misc. minor changes
kwolekr
2014-11-14
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Fix compilation under some Linux distributions
kwolekr
2014-11-13
*
Mapgen v7: Fix uninitialized spflags
kwolekr
2014-11-12
*
Add eased 3d point-value noise functions
kwolekr
2014-11-12
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-13
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