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...
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Process ABMs in a spherical volume instead of cubic
Lars Hofhansl
2016-12-24
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Don't ship with broken languages (#4940)
est31
2016-12-21
*
Disable mod security by default (closes #4944)
sfan5
2016-12-21
*
Fix warning reported by clang (possible bug in Settings lua api)
sfan5
2016-12-21
*
Limit drawing rect of selected item to viewport size (fixes #4341)
sfan5
2016-12-20
*
Security: Fix resolving of some relative paths
ShadowNinja
2016-12-20
*
Fix RemoveRelatvePathComponents
ShadowNinja
2016-12-20
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Fix occlusion culling, again (#4930)
lhofhansl
2016-12-19
*
Fix occlusing counting (#4922)
lhofhansl
2016-12-18
*
Fix unnecessary block loading (#4847)
Dániel Juhász
2016-12-18
*
Mapgen: Make mgv7 the default in UI
Auke Kok
2016-12-16
*
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
paramat
2016-12-14
*
Update minetest.conf.example and settings_translation_file.cpp
est31
2016-12-14
*
Mgv7: Change default cave width to 0.09
sfan5
2016-12-13
*
Fix segfault on startup error on Android
rubenwardy
2016-12-12
*
Fix camera jumping on Android when panning past 0/360 mark
rubenwardy
2016-12-12
*
View range: Set maximum to 4000 nodes
Rogier
2016-12-12
*
Mapgen: Make mgv7 the default mapgen
paramat
2016-12-12
*
Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
*
Simple decorations: Fix range check for deco->deco_param2
Auke Kok
2016-12-08
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Liquids: Update flow on block load
MillersMan
2016-12-07
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
*
Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Biomes: Increase heat and humidity noise spread to 1000
paramat
2016-12-03
*
Mgv7 floatlands: Various improvements
paramat
2016-12-01
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Fix filepath > RemoveRelativePathComponent unittest
sfan5
2016-11-27
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
ShadowNinja
2016-11-24
*
Fix secure io.lines
ShadowNinja
2016-11-24
*
Fix secure io.open without mode
ShadowNinja
2016-11-24
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
No functional changes. Credit gcu
Zeno-
2016-11-23
*
Fix superflous shader setting updates (#4800)
ShadowNinja
2016-11-23
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Mgv7: Add optional floatlands, disabled by default
paramat
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Fix crash when attached object no longer exists
Rogier
2016-11-13
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Fixed tooltips not resizing with \n (#4766)
lisacvuk
2016-11-11
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