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Commit message (Expand)AuthorAge
* Fix attached-to-object sounds having a higher reference distanceDesour2021-03-23
* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
* Fix segfault for model[] without animation speedJean-Patrick Guerrero2021-03-21
* Restore minimal normal texture support (for minimap shading)Vitaliy2021-03-21
* Serialize tool capabilities JSON without whitespacesfan52021-03-20
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
* Scale mouse/joystick sensitivity depending on FOV (#11007)Elias Åström2021-03-19
* Drop old text input workarounds (#11089)sfan52021-03-19
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Fix deprecated calls with Irrlicht 1.9Jean-Patrick Guerrero2021-03-16
* Tweak duration_to_string formattingWuzzy2021-03-16
* Enable Irrlicht debug logging with --tracesfan52021-03-12
* Avoid unnecessary copies during media/mesh loadingsfan52021-03-12
* Handle mesh load failure without crashingsfan52021-03-12
* Clean up cmake DLL installation and other minor thingssfan52021-03-12
* Switch Irrlicht dependency to our own forksfan52021-03-09
* Restore Irrlicht 1.9 supportsfan52021-03-09
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Protect dropping from far node inventoriesSmallJoker2021-03-07
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Clean up ClientEvent hudadd/hudchange internalssfan52021-03-06
* Fix function override warnings in mg_ore.hsfan52021-03-06
* Pause animations while game is paused (#10658)Vitaliy2021-03-05
* Translate builtin (#10693)Wuzzy2021-03-05
* Protect mg_name and mg_flags from being set by Lua (#11010)sfan52021-03-04
* Settings: Push groups in to_table as wellSmallJoker2021-03-01
* Keep mapblocks in memory if they're in range (#10714)hecks2021-02-26
* Fix hud_change and hud_remove after hud_add (#10997)savilli2021-02-26
* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
* Deprecate not providing mod.confrubenwardy2021-02-24
* Use "Aux1" key name consistently everywhereWuzzy2021-02-24
* Fix keyWasDown in input handlersfan52021-02-23
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Fix wrong number of items in allow_metadata_inventory_put/take callbacks (#10...savilli2021-02-23
* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-02-23
* Minimap: Fix default label translationsSmallJoker2021-02-22
* Fix wrong reported item counts for inventory actions using Shift-Move (#10930)Lars Müller2021-02-21
* Fix world-aligned node rendering at bottom (#10742)Wuzzy2021-02-19
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Fix segfault with invalid texture strings and minimap enabledsfan52021-02-14
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
* Pause menu: Fix segfault on u/down key inputJean-Patrick Guerrero2021-02-08
* Fix animation_image support in scroll containersJean-Patrick Guerrero2021-02-08
* Reduce empty translation error to infostreamrubenwardy2021-02-07
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
* Rewrite touch event conversion (#10636)Vitaliy2021-02-07
* Fall back to default when rendering mode (3d_mode) is set invalid (#10922)Muhammad Rifqi Priyo Susanto2021-02-06