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* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
* Get rid of non-ascii characters in the debug display code (#8821)Jozef Behran2020-05-06
* FormSpec: Add universal style selector `*` (#9718)v-rob2020-05-06
* Android: porting_android.cpp refactoring (#9687)Maksim2020-05-06
* Expose collided objects in moveresultsfan52020-05-06
* Fix crash when exiting server during running mapgensfan52020-05-05
* Fix thread safety of PcgRandom use in BiomeGensfan52020-05-05
* Fix remaining issues with mapgen scriptapisfan52020-05-05
* Give the Mapgen on each EmergeThread its own Biome/Ore/Deco/SchemManager copysfan52020-05-05
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Server: Improve some log messages (#9820)sfan52020-05-05
* Fix broken client if openal cannot be opened (#9804)Loïc Blot2020-05-05
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Change default keys for cam/minimap to C/V (#9779)Wuzzy2020-05-04
* Add 'content_offset' and 'padding' style properties for buttons (#9661)Hugues Ross2020-05-02
* Auto delete MetaData when = 0 (#8770)Lejo2020-05-02
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Allow connection info to be missing from minetest.get_player_information() (#...sfan52020-05-01
* Give the online lua mainmenu also the client_list and mods (#8691)Lejo2020-05-01
* Fix gettext detection and locale building (#9772)Juozas2020-04-29
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Fix breath_bar scaling; delay breath_bar hiding by one second (#8271)ANAND2020-04-28
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Remove /LTCG from when compiling with clang-cl (#9765)k.h.lai2020-04-27
* Fix detection of in-place path_locale when RUN_IN_PLACE=0sfan52020-04-27
* Add STATIC_LOCALEDIR to BUILD_INFO and move it to version.cppsfan52020-04-27
* Forbid object:attach(obj, ...) (#9762)Loïc Blot2020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix truncation warning for F1000_MIN, F1000_MAXsfan52020-04-27
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* script: Fix add_entity returning unusable ref if object deleted in on_activatesfan52020-04-27
* Add PostgreSQL authentication backend (#9756)Loïc Blot2020-04-27
* Remove unused lookup table from noise.cppsfan52020-04-26
* Fix mapgen settings in minetest.conf being ignored (#9737)sfan52020-04-26
* Fix UpdateBonePosition() breaking animations (#9577)theviper1212020-04-26
* Add `animated_image` to clickthrough elements (#9724)v-rob2020-04-25
* mapblock_mesh: Optimize a few things (#9713)sfan52020-04-25
* Ensure game is shutdown if server throws exception (#9742)Paul Ouellette2020-04-25
* Simplify how parseElement splits element string (#9726)Pierre-Yves Rollo2020-04-25
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Add LevelDB auth database. (#9476)luk3yx2020-04-23
* Camera: Fix shootline line offsets II (#9730)SmallJoker2020-04-23
* Android: add OpenGL ES 2 support (#9715)Maksim2020-04-22
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
* Improve protocol-level receiving code (#9617)sfan52020-04-20
* Fix alias handling of get_content_id (#9712)sfan52020-04-19
* Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)Danila Shutov2020-04-19
* script: Move SAO usability check so that it covers all functions (#9698)sfan52020-04-18