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* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
* TouchScreen Control: fix some bugs, cleanupMoNTE482020-06-09
* Fix real keyboard movements on touchscreen devicesMaksim2020-06-09
* Hide tooltip after ETIE_LEFT_UP (for touch control)MoNTE482020-06-09
* Reset touching_ground when in free_movesfan52020-06-07
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
* Fix HUD scaling (#9721)Maksim2020-06-05
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-05
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-01
* Lua API: Log incorrect parameter types as error (#9954)SmallJoker2020-06-01
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
* Add disable_jump check for the player's feetMoNTE482020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Fix liquids refusing to flow in X+ or Z+ in some cases (#9874)sfan52020-05-26
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26
* L-System trees: Remove hardcoded use of 'mapgen_dirt' alias (#9931)Paramat2020-05-25
* Silence GCC warning in mapblock_meshSmallJoker2020-05-25
* Fix build on FreeBSD, broken since open_urlrubenwardy2020-05-24
* Add chat_font_size setting (#9736)SmallJoker2020-05-24
* Fix two bugs in content_caosfan52020-05-24
* Fix constant re-queueing of emerges that will always be unsuccessfulsfan52020-05-24
* Fix documentation of emergequeue_limit settingssfan52020-05-24
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
* Implement spawning particles with node texture appearancesfan52020-05-23
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Modernize include guards and add missing ones (#9898)Awkor2020-05-23
* Check for valid base64 before decoding (#9904)Lejo12020-05-22
* MacOS: Fix environ not being foundSmallJoker2020-05-22
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Allow more than 255 biomes, document new maximum (#9855)Paramat2020-05-20
* Stop wasting memory on identical textures when texture filtering is disabledsfan52020-05-20
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Add ability to scale HUD text (#9814)LoneWolfHT2020-05-19
* Add missing sao->isGone() checkssfan52020-05-18
* content_mapblock: Move static initialization out of functionssfan52020-05-17
* Client: Add sum and average to packetcountersfan52020-05-17
* Add core.open_url() to main menu API (#8592)rubenwardy2020-05-17
* Make automatic_rotate relative, allow setting rotation (#8468)ANAND2020-05-16