Commit message (Collapse) | Author | Age | |
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* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
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* | Use JSON for favorites, move server list code to Lua (#10085) | rubenwardy | 2021-01-22 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | MgOre: Fix invalid field polymorphism (#10846) | rubenwardy | 2021-01-21 |
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* | Removed some obsolete code (#10562) | Zughy | 2021-01-21 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | ObjectRef: fix some v3f checks (#10602) | Zughy | 2021-01-21 |
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* | Improve --version output to include Lua(JIT) version | sfan5 | 2021-01-21 |
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* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 |
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* | Factorize more guiEditBoxes code (#10789) | Loïc Blot | 2021-01-13 |
| | | | | * Factorize more guiEditBoxes code | ||
* | Implement on_rightclickplayer callback (#10775) | JDiaz | 2021-01-11 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Refactor/gui editbox (#10787) | Loïc Blot | 2021-01-07 |
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* | refacto: factorize multiple code parts from guiEditbox childs (#10782) | Loïc Blot | 2021-01-04 |
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* | ContentDB: Add overwrite dialog when content is already installed (#10768) | rubenwardy | 2021-01-04 |
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* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 |
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* | Formspecs: Fix broken texture escaping with model[] | Jean-Patrick Guerrero | 2021-01-01 |
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* | Add minetest.get_objects_in_area (#10668) | Elias Fleckenstein | 2020-12-29 |
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* | Fix item tooltip background color not working | Lars Mueller | 2020-12-28 |
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* | Fix minetest.is_nan | Lars Mueller | 2020-12-24 |
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* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
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* | Minor profiler fixes. | Lars | 2020-12-23 |
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* | Fix unsafe cast in l_object | rubenwardy | 2020-12-23 |
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* | Fix some more joystick issues (#10624) | Markus | 2020-12-19 |
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* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
| | | | Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented. | ||
* | Add open user data button to main menu (#10579) | rubenwardy | 2020-12-19 |
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* | Documentation for highest formspec_version[] and changelog (#10592) | DS | 2020-12-18 |
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* | Allow configuring block disk and net compression. Change default disk level. | Lars | 2020-12-15 |
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* | Formspec: Allow to specify frame loop for model[] (#10679) | Thomas--S | 2020-12-15 |
| | | | Add the ability to specify an animation frame loop range for the model[] formspec element. | ||
* | Semi-transparent background for nametags (#10152) | Zughy | 2020-12-14 |
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* | Revert "GUIFormSpecMenu: Shift+Click listring workaround for MacOS" | SmallJoker | 2020-12-14 |
| | | | | | | | | The commit caused Shift-Clicking issues on Linux due to another Irrlicht bug where KeyInput.Shift released keys do not trigger OnEvent() MacOS users should build using a recent Irrlicht 1.8 development version. See also: https://sourceforge.net/p/irrlicht/patches/321/ | ||
* | GUIFormSpecMenu: Shift+Click listring workaround for MacOS | SmallJoker | 2020-12-12 |
| | | | | event.MouseInput.Shift is not implemented for MacOS | ||
* | Implement mapblock camera offset correctly (#10702) | hecks | 2020-12-05 |
| | | | | | | Implement mapblock camera offset correctly - reduce client jitter Co-authored-by: hecktest <> | ||
* | Revert "Increase limit for simultaneous blocks sent per client and the ↵ | sfan5 | 2020-12-04 |
| | | | | | | meshgen cache." This reverts commit 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191. | ||
* | Input: Fix on_rightclick called when placing into air | SmallJoker | 2020-11-29 |
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* | Avoid generating the same chunk more than once with multiple emerge threads. | Lars | 2020-11-26 |
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* | Change typedef to normal definitions in GUI code | sfan5 | 2020-11-26 |
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* | Return star color calculation to what it previously was | sfan5 | 2020-11-26 |
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* | Fix style | numzero | 2020-11-26 |
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* | Provide fallback star color for GLES 2 with MT shaders disabled | numzero | 2020-11-26 |
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* | Sky: support GLES2 | numzero | 2020-11-26 |
| | | | | IrrLicht built-in shader is broken, have to write my own | ||
* | Allow missing shaders | numzero | 2020-11-26 |
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* | Replace TriangleFan as poorly supported | numzero | 2020-11-26 |
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* | Reuse seed when updating stars | numzero | 2020-11-26 |
| | | | | | The only currently relevant parameter is scale which can now be changed without resetting stars position | ||
* | Store stars in a single static mesh buffer | numzero | 2020-11-26 |
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* | Don't evaluate things many times | numzero | 2020-11-26 |
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* | Batch cloud drawing | numzero | 2020-11-26 |
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* | Avoid marking map blocks dirty upon deserialization. | Lars | 2020-11-26 |
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* | Fix camera panning glitches (partially revert 10489.) | Lars | 2020-11-25 |
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* | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | 2020-11-23 |
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* | Move Mapgen V7 river generation into the main generation loop (#10639) | Paramat | 2020-11-20 |
| | | | | | | | | | | All terrain generation now occurs in one loop, instead of rivers being carved afterwards in a separate loop. Fixes the removal of nodes added by mods in 'register on generated'. Avoids other problems and reduces the chance of future bugs. Mapchunk generation time is reduced. Also fixes a code mistake which resulted in river channel generation being disabled at floatland altitudes even when floatlands were disabled. | ||
* | Increase limit for simultaneous blocks sent per client and the meshgen cache. | Lars | 2020-11-16 |
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* | serverpackethandler: Minor log message fixes | sfan5 | 2020-11-12 |
| | | | | closes #10434 |