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* Fix entity related bugssfan52022-06-15
* Fix Android input box crashROllerozxa2022-06-14
* Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)paradust72022-06-11
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Sanitize player position and speed server-side (#12396)sfan52022-06-07
* Mapblock Mesh BspTree: Increase the depth of block-level splitsx20482022-06-07
* Remove invalid fps_max on Macparadust72022-06-06
* Fix crash in commit a69b7abe00fb818fd88f3cd04e7f9997ffd21072sfan52022-06-05
* Android: Add support for sharing debug.txt (#12370)rubenwardy2022-06-05
* Improve LBMManager::applyLBMs() codesfan52022-06-05
* Add register dialog to separate login/register (#12185)rubenwardy2022-06-05
* Fix BSD iconv declarationsavilli2022-06-05
* fix integer overflow in mapgen (#11641)JosiahWI2022-06-03
* Properly keep noclip state in Game and ClientMapsfan52022-06-03
* Remove obsolete eye_height related workaroundsfan52022-06-03
* Add helper functions to make tool usable n times (#12047)Wuzzy2022-06-03
* Fix use-after-free in node meta cleanupsfan52022-05-29
* Reject registering node with empty namesfan52022-05-29
* Minor code improvements around active block keepingsfan52022-05-29
* Immediately activate blocks when a player joinssfan52022-05-29
* Remove debug.get/setmetatable from security whiteliststefan2022-05-29
* Handle lua entity HP changes correctly (like punches)sfan52022-05-29
* Make sure real disconnect reason isn't overwrittensfan52022-05-29
* Fix linking with Postgres libs on older cmake versionssfan52022-05-29
* Remove remains of video mode queryingsfan52022-05-29
* Get rid of node metadata when it becomes emptysfan52022-05-29
* Optimize Server::sendMetadataChanged a bitsfan52022-05-29
* Add API function to invoke player respawnsfan52022-05-29
* Protect a few more settings from being set from modssfan52022-05-29
* Map opaque waving leaves to allfaces drawtypesfan52022-05-29
* Improve a translation stringsfan52022-05-29
* Force-update shadows when the world is changed (#12364)x20482022-05-26
* Reduce size of ContentFeatures structuresfan52022-05-26
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
* Quantize light frustum calculations (#12357)x20482022-05-23
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
* Add missing concurrency protection in logger (#12325)paradust72022-05-23
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
* Replace all uses of core::list with std::list (#12313)paradust72022-05-22
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
* Don't ignore server disconnects in client codesfan52022-05-21
* Optimize JSON string (de)serialization routinessfan52022-05-21
* Improve testSerializeJsonString unit testssfan52022-05-21
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
* Improve shadow filters (#12195)x20482022-05-21
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
* Fix lighting of the wield mesh (#12341)x20482022-05-20