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* Fix indianred and indigo of color-stringRui2015-08-19
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* Android: bypass broken wide_to_utf8 with wide_to_narrow (again)est312015-08-19
| | | | | | | | | This bypass had to be re-enabled as some users reported issues, even after the iconv build fix. While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason, and some devices (unrelated from build configuration).
* Fix inventory replace bugest312015-08-19
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* SAPI: Disable unlockable time profilingkwolekr2015-08-18
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* SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr2015-08-16
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* Remove unused functions.onkrot2015-08-16
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* Defaultsettings: Increase client_mapblock_limit to 5000paramat2015-08-15
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* Rollback: Fail on bad precondition instead of causing assertion errorkwolekr2015-08-15
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* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
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* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* game.cpp: Update cached settingsest312015-08-13
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* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
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* Add count based unload limit for mapblocksest312015-08-13
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* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
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* Fix Lua PcgRandomest312015-08-12
| | | | | | | | | | | | | | | | Before, this lua code led to a crash: local pcg = PcgRandom(42) local value = pcg:next() This was because if you called s32 PcgRandom::range(min, max) with the minimum and maximum possible values for s32 integers (which the lua binding code did), u32 PcgRandom::range(bound) got called with 0 as the bound. The bound however is one above the maximum value, so 0 is a "special" value to pass to this function. This commit fixes the lua crash by assigning the RNG's full range to the bound 0, which is also fits to the "maximum is bound - 1" principle, as (u32)-1 is the maximum value in the u32 range.
* Treegen: Rename pine tree mapgen aliasparamat2015-08-10
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* Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind)Kahrl2015-08-10
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* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
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* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
| | | | Also misc. minor cleanups
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Remove unused fileLoic Blot2015-08-09
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* Fix camera updates being toggled by N key in release mode (#2762)Kahrl2015-08-07
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* Fix detection of sneaking nodegregorycu2015-08-06
| | | | This fixes bug 1551
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
| | | | | This was caused by the use the non-threadsafe SharedBuffer in a threaded context.
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
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* Initialize random for verification key generation tooest312015-08-06
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* Improve Script CPP API diagnosticskwolekr2015-08-05
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* connection: Make assertions non-fatal for received datakwolekr2015-08-05
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* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
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* Cavegen V6: Make all caves consistent with 0.4.12 stableparamat2015-08-03
| | | | | | | When tunnels entirely above ground were avoided, the missing pseudorandom calls changed the allowed caves. Now, above ground tunnels are not placed while still running all previous pseudorandom calls.
* Biome API: Make fallback biome stone and water, disable fillerparamat2015-08-03
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* src/util/numeric.{cpp,h}: Fix FacePositionCache data raceBřetislav Štec2015-08-02
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* Fix "bouncy" blocksMiner592015-08-02
| | | | Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
* src/client/tile.cpp: Fix reference countingBřetislav Štec2015-08-02
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* Add map limit config optionrubenwardy2015-08-02
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* Prepend "Lua: " before lua exceptionsBřetislav Štec2015-08-02
| | | | | src/server.cpp src/emerge.cpp
* src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec2015-08-02
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* src/client.cpp: Fix mapper memory leakBřetislav Štec2015-08-02
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* Improve accuracy and safety of float serializationkwolekr2015-08-01
| | | | | | | | | Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly introduces an error of 1 ULP. With this patch, an exact comparison of a floating point literal with the deserialized F1000 form representing it is now guaranteed to be successful. In addition, the maxmium and minimum safely representible floating point numbers are now well-defined as constants.
* Clean up util/serialization.{cpp,h} and add unit testskwolekr2015-08-01
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* src/environment.cpp: Fix NULL pointer dereferenceBřetislav Štec2015-08-01
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* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
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* Android: Add githash header to spare rebuilds after new commitsest312015-08-01
| | | | | | | | | | Before, android_version.h got changed at every new commit. Now, we only change it with new minetest releases. Analogous to how cmake does it, we add an android_version_githash.h file that communicates the git hash to C++ code. Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable calculation inside the whole makefile.
* tests: Log exceptions thrown inside of unit testskwolekr2015-07-31
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* Dungeon generation: Fix code style issues in dungeongen.cppparamat2015-08-01
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* Small SendableMediaAnnouncement cleanupLoic Blot2015-07-31
| | | | | | -> Remove the SendableMediaAnnouncement struct -> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector -> Use preincrement to spare iterator copies
* Android: fix horrible libiconv buildest312015-07-29
| | | | | | | | | | | | | | | | | | | Before, our libiconv build was a joke. We first called configure for our own build host system, then called make, before we executed a Android.mk script we provided as patch. The first "native make" always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one, resulting in an always-rebuild of iconv. This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls ./configure with the according target platform, and uses a built toolchain. As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames" https://code.google.com/p/android/issues/detail?id=55868 as the 2013 patch https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to libtool. Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
* Precalculate mapblock relative size. This permit to remove many s16 calculs ↵nerzhul2015-07-29
| | | | on runtime
* Fixed minimap memory leakBřetislav Štec2015-07-27
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