| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
A mapgen fix authored by paramat, as mentioned here: https://github.com/minetest/minetest/issues/989
|
| |
|
|
|
|
| |
Net struct init
|
| |
|
| |
|
| |
|
|
|
|
| |
texture->getOriginalSize() was meant
|
| |
|
| |
|
|
|
|
| |
"true"
|
| |
|
|
|
|
|
|
| |
* Prevent graphical glitches on old servers
* Fix flowing of liquids with viscosity != 1 and range != 8
* Fix range = 0, no flowing nodes will appear
|
| |
|
|
|
|
|
|
| |
old_craft_grid, craft_inv) and
minetest.register_craft_predict(itemstack, player, old_craft_grid,
craft_inv)
|
|
|
|
| |
As agreed to by kahrl
|
| |
|
| |
|
|
|
|
| |
'torchlike' like used for drawtype 'plantlike'
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
Conflicts:
src/script/lua_api/l_object.cpp
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Texture names must now be escaped in formspec elements image[],
background[], image_button[], image_button_exit[].
Instead of special-case handling of texture loading (and unloading
which was missing) in guiFormSpecMenu.cpp, use the newly created
ISimpleTextureSource interface which is a minimal subset of
ITextureSource. There is an implementation of this interface
used by GUIEngine (MenuTextureSource).
Fix an off-by-one bug in unescape_string; it caused requests for a
texture called "\0".
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|