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Author
Age
*
Mgfractal: Improve spawning behaviour
paramat
2017-07-17
*
Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
number Zero
2017-07-17
*
Chat: Move chat text down to not overlap 3rd line of debug text (#6145)
Paramat
2017-07-17
*
F5 debug display: Reformat and remove some information (#6125)
Paramat
2017-07-16
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Camera: Fix wieldmesh glitch after teleporting (#6138)
kilbith
2017-07-15
*
Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
Loic Blot
2017-07-15
*
Default window size: Increase to 1024x576, aspect ratio 16:9
paramat
2017-07-15
*
CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
rubenwardy
2017-07-15
*
Sneak: Stripped down version
SmallJoker
2017-07-15
*
Remove remaining modstore code (#6120)
Elijah Duffy
2017-07-14
*
Dont search for locale folders if gettext is disabled (#6133)
adrido
2017-07-14
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Mapgen Carpathian: Add lava_depth parameter
vlapsley
2017-07-07
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Mapgen: Add Carpathian mapgen (#6015)
Vaughan Lapsley
2017-07-06
*
Fog effect when camera is inside cloud
Ben Deutsch
2017-07-05
*
Treegen: Fix s16 overflow warning (#6082)
Vincent Glize
2017-07-04
*
Main Menu: Allow copying directories from non-Minetest locations (#6095)
Elijah Duffy
2017-07-04
*
Camera: Arm inertia code cleanup (#6094)
kilbith
2017-07-04
*
Fix crash due to missing pointer validation
Loic Blot
2017-07-02
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-07-02
*
Dungeons: Add setting to prevent projecting dungeons
paramat
2017-07-02
*
Include TILE_MATERIAL_OPAQUE in shaders header (#6086)
stujones11
2017-07-01
*
C++11 cleanup inventorymanager (#6077)
Vincent Glize
2017-07-01
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
Mapgen: Remove unnecessary 'this->' from constructors (#6069)
Paramat
2017-06-30
*
Mgv7: Fix undefined 'float_mount_height'
paramat
2017-06-28
*
Fix for empty key/value when reading item string with wear but no metadata (#...
Jesse McDonald
2017-06-27
*
Fix msvc annoyances (#5963)
adrido
2017-06-27
*
Fix arm inertia limit case
kilbith
2017-06-27
*
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
2017-06-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
*
Add Arm Inertia (#6050)
kilbith
2017-06-26
*
Ores: Make 'absheight' flag non-functional
paramat
2017-06-26
*
Revert "Ores: Make 'absheight' flag non-functional"
Loic Blot
2017-06-25
*
Inventory: Fix wrong stack size behaviour and item loss (#6039)
SmallJoker
2017-06-25
*
Mgv7: Clean up divide-by-zero fix
paramat
2017-06-25
*
Ores: Make 'absheight' flag non-functional
paramat
2017-06-25
*
Emit liquid sound if the player walks in liquid (#6040)
Dániel Juhász
2017-06-24
*
C++11 cleanup on constructors guiEngine (#6036)
Vincent Glize
2017-06-24
*
Game::showOverlayMessage: securise function
Loic Blot
2017-06-24
*
Mgv7: Avoid divide-by-zero errors
paramat
2017-06-24
*
Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
paramat
2017-06-24
*
Show param1 and param2 in debug screen (#6031)
Wuzzy
2017-06-23
*
LINT fix
Loïc Blot
2017-06-22
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