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* directiontables: Fix MSVC compiler error (#6785)adrido2017-12-14
* Update light decoding table size (#6696)Vitaliy2017-12-12
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* F5 debug info: Add colons, use lowercase except for FPS and RTTThomasMonroe3142017-12-10
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Use std::vector instead of dynamic C-Array (#6744)adrido2017-12-10
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Add coloured logs (#4549)you2017-12-06
* Ensure no item stack is being held before crafting (#4779)Luis Cáceres2017-12-06
* Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl2017-12-04
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Shut down mapgen threads before other shutdown tasks (#6689)raymoo2017-12-03
* CAO/SAO: Nicer velocity-controlled, interpolated rotation property:SmallJoker2017-12-01
* Turn off verbose info message introduced accidentally with ae9b1aaLars Hofhansl2017-11-29
* F5 Debug info: More compact, return to 2 linesparamat2017-11-27
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Light curve: Add and tune mid boost gaussianparamat2017-11-27
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Stratum ore: Add option for a constant thickness stratumparamat2017-11-19
* Fix mousewheel behaviour in textarea (#6641)shivajiva1012017-11-18
* Fix dark liquids (#6621)Vitaliy2017-11-18
* Biome dust node: Only place on 'walkable' cubic non-liquid drawtypesparamat2017-11-17
* Load files from subfolders in texturepacksnumber Zero2017-11-17
* Allow zoom to actually show more data.Lars Hofhansl2017-11-15
* Fix item and wield meshes (#6596)Vitaliy2017-11-14
* PlayerSAO damage: Update to cope with variable player heightsparamat2017-11-14
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Add minetest.safe_write_file() to script APIsfan52017-11-08
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
* LINT: Add files to whitelist, fix detected indent errorsparamat2017-11-06
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Do not scale texture unless necessary.Lars Hofhansl2017-11-04
* httpfetch: Enable gzip supportsfan52017-11-04
* Rewrite rendering engine (#6253)Vitaliy2017-10-31
* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
* Initial Haiku support (#6568)miqlas2017-10-30
* Fix day_night_ratio_do_override not being initialised server-siderubenwardy2017-10-29
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
* Biome API: Add decoration flags for underground decorationsparamat2017-10-29
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Avoid filtering low-res textures for animated meshes (incl. players) (#6562)lhofhansl2017-10-28
* Add missing? includeEsteban I. Ruiz Moreno2017-10-26
* Reduce server FOV with forward speedLars Hofhansl2017-10-25
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Set range of blocks to retrieve per roundtrip to 2.Lars Hofhansl2017-10-19
* directiontables.cpp: fix a warning reported by VS2017Loic Blot2017-10-17
* Fix inventory drag drop flag (#6416)asl972017-10-17
* Add updated settings_translation_fileEsteban I. RM2017-10-17