index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Commit message (
Expand
)
Author
Age
*
Fix GetText translation loading
ShadowNinja
2015-03-27
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Fix MSVC compile error
ShadowNinja
2015-03-27
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional
paramat
2015-03-24
*
Change filename of screenshots to something more human readable
Craig Robbins
2015-03-25
*
Update timestamp to include date
Craig Robbins
2015-03-25
*
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-24
*
Slow down the "key repeat" touch speed for some Android controls
Craig Robbins
2015-03-24
*
Add core.register_schematic() and cache schematics on use
kwolekr
2015-03-23
*
Fix endianness inconsistency with PcgRandom::bytes()
kwolekr
2015-03-23
*
Schematics: Error if unable to open file
kwolekr
2015-03-23
*
Do not enable texture_clean_transparent by default
kwolekr
2015-03-23
*
Mgv6: Use heightmap in placeTreesAndJungleGrass()
paramat
2015-03-23
*
Fix for sun/moon tonemaps: don't upscale 1px images.
Aaron Suen
2015-03-23
*
Fix minetest.get_craft_recipe function
est31
2015-03-23
*
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
*
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
*
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
*
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
*
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-22
*
Fix some loose ends from 3993093f
kwolekr
2015-03-22
*
Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
*
SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-21
*
Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-22
*
Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
*
Optimize minetest.get_(all)_craft_recipe(s)
gregorycu
2015-03-20
*
Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
*
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
*
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
*
Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-19
*
Fix game minetest.conf default settings
est31
2015-03-18
*
Add a Lua call to do damages / heals
Loic Blot
2015-03-18
*
ServerpacketHandler: spelling fixes
Loic Blot
2015-03-18
*
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
paramat
2015-03-18
*
Save creative_mode and enable_damage setting for each world in world.mt
fz72
2015-03-18
*
MutexedQueue inherits must use std::deque instead of std::list
Loic Blot
2015-03-17
*
Standalone bundle for OSX (w/ dependencies!)
Pavel Puchkin
2015-03-17
*
Server::step throw is never catched in minetestserver
Loic Blot
2015-03-17
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
*
Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
*
Minor cleanup: game.cpp
Craig Robbins
2015-03-17
*
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
*
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
*
If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
[next]