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Author
Age
...
*
Schematics: Add per-node force placement option
kwolekr
2015-05-09
*
Fix typo in WieldMesh::setItem()
kwolekr
2015-05-08
*
Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...
kwolekr
2015-05-08
*
Replace Wieldmesh::setItem assertion that could be triggered by the server wi...
kwolekr
2015-05-08
*
Fix release build warning
est31
2015-05-08
*
Fix compilation for non-client builds, and fix signed comparison warning
kwolekr
2015-05-08
*
Tests: Add schematic unittests
kwolekr
2015-05-08
*
Gracefully handle PacketErrors
est31
2015-05-08
*
Fix missing Y component assignment in check_v3f
kwolekr
2015-05-08
*
Remove duplicate lua_getfield() in c_converter.cpp
Kevin Ott
2015-05-07
*
Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
Fix connection speed unit names
ShadowNinja
2015-05-06
*
Fix error messages for type-checking Lua reading functions
ShadowNinja
2015-05-06
*
Improve Redis error messages
ShadowNinja
2015-05-06
*
Fix build on Debian broken by b45df9d (missing include, somehow?)
kwolekr
2015-05-05
*
NodeDefManager: Improve const-correctness of interfaces
kwolekr
2015-05-05
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Tests: Add NodeResolver unittests
kwolekr
2015-05-05
*
Make Git version detection use VERSION_STRING instead of tags
ShadowNinja
2015-05-05
*
Fix GCC compiler warning
ShadowNinja
2015-05-04
*
Stop NetworkPacket methods from producing bloated packets
Jay Arndt
2015-05-05
*
Cache enable_3d_clouds flag
est31
2015-05-04
*
Clouds: Make cloud area radius settable in .conf
paramat
2015-05-04
*
Add a check for animation when getting an extruded mesh
Kevin Ott
2015-05-04
*
Fix pathfinder to produce more useful paths
obneq
2015-05-03
*
Tests: Add ObjDef unittests
kwolekr
2015-05-03
*
ObjDefManager: Set replacement object's handle info after calling set()
kwolekr
2015-05-03
*
RotateAlongYAxis: For facedir case, return if param2 >= 4
paramat
2015-05-03
*
Fix several MSVC issues numeric.h
SmallJoker
2015-05-01
*
Fix MSVC compatibility
kwolekr
2015-04-29
*
Tests: Add random unittests
kwolekr
2015-04-29
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Revert "Only lowercase project name at compile time"
sfan5
2015-04-27
*
Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
kwolekr
2015-04-27
*
Replace PRNG assertions with PrngException
kwolekr
2015-04-27
*
Remove craftdef serialisation
est31
2015-04-26
*
Craftdef refactor
est31
2015-04-26
*
Tests: Modularize unit testing
kwolekr
2015-04-26
*
Fix fast leaves with texture_clean_transparent enabled.
Aaron Suen
2015-04-26
*
Fix player pitch and yaw not being set properly
Kevin Ott
2015-04-26
*
Remove unused variable Client::m_active_blocks
nerzhul
2015-04-24
*
DecoSchematic: Fix missing trees in rough terrain
paramat
2015-04-23
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
nerzhul
2015-04-22
*
Fix crash on startup (Windows)
SmallJoker
2015-04-22
*
Only lowercase project name at compile time
ShadowNinja
2015-04-21
*
Revert "m_active_object_messages is used like a queue. Use std::queue instead...
kwolekr
2015-04-21
*
m_active_object_messages is used like a queue. Use std::queue instead of std:...
Loic Blot
2015-04-21
*
Noise: Add noise unittests
kwolekr
2015-04-21
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