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* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
* Dungeons: Settable density noise, move number calculation to mapgens (#8473)Paramat2019-06-01
* Fix persistent ^[brighten after damage again (#5739)SmallJoker2019-05-26
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-25
* Do not drag-place stack into 'craftpreview' slot (#8514)SmallJoker2019-05-25
* Add IGUIScrollbar implementation with variable bar sizes (#8507)stujones112019-05-24
* Fix forgotten PlayerSAO cast in a90f2efSmallJoker2019-05-21
* Make autoforward simulate the 'up' key (#8249)DS2019-05-21
* Check for out-of-bounds breath when setting breath_max (#8493)ANAND ツ2019-05-21
* l_mapgen.cpp: Fix LINT broken since b1b40feSmallJoker2019-05-21
* Prioritise craft recipesHybridDog2019-05-20
* Test crafting hash type only once for a recipeHybridDog2019-05-20
* Allow multiple cave liquids in a biome definition (#8481)Paramat2019-05-18
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" ...ANAND ︻气デ═一2019-05-12
* Move HTTP request logging to infostream (#8526)ANAND ︻气デ═一2019-05-12
* Define operators == and != for ItemStackANAND ︻气デ═一2019-05-11
* PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changedANAND2019-04-29
* Remove unnecessary CSM warning (#8485)Paramat2019-04-28
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Improve readability of debug menu by using '|' (#8488)ANAND2019-04-27
* Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264)ANAND2019-04-27
* Use player as starting point instead of camera when pointing node (#8261)Muhammad Rifqi Priyo Susanto2019-04-27
* Correct the checkbox selection box position (#8246)SmallJoker2019-04-27
* Android: Clear chat open flag on cancel or completion (#8478)stujones112019-04-19
* Attend to review, re-arrange blank lines, update lua_api.txtparamat2019-04-14
* Fix regression in automatic_face_movement_max_rotation_per_secPedro Gimeno2019-04-14
* Various network performance improvements (#8125)Jozef Behran2019-04-14
* World start time: Move to first full light (day night ratio = 1000) (#8410)Paramat2019-04-13
* Add Irrlicht-specific smart pointer (#6814)Vitaliy2019-04-12
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* util/hex.h: Remove whitespace-only line (#8460)ANAND2019-04-08
* daynightratio.h: Improve codestyle, minor optimisations (#8453)Paramat2019-04-08
* Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat2019-04-07
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
* Find PostgreSQL correctly (#8435)adrido2019-04-07
* util/hex.h: Reserve result space in hex_encode()starling132019-04-07
* Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND2019-04-07
* Stabilise 'day night ratio' to fix object brightness flicker (#8417)Paramat2019-04-04
* Change sign of pitch angle in debug menu (#8438)ANAND2019-04-04
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
* Fix commentsLoic Blot2019-03-31
* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
* EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot2019-03-31
* Use unordered_map instead of map for craft definitions (#8432)HybridDog2019-03-31
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-26
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
* Fix texture rotation for wallmounted nodeboxessfan52019-03-19