summaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Faces shading fixesRealBadAngel2014-07-07
|
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
|
* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Fix regression in leveldb backendsapier2014-07-07
|
* Fix client crash on deletion of an object the clients localplayer is attached tosapier2014-07-06
|
* Switch android to leveldb as sqlite3 is broken and fails to save any ↵sapier2014-07-06
| | | | mapblock there
* Improve error reporting in leveldb backendsfan52014-07-06
|
* Fix non-smooth non-shader node shading (Fixes #1436, regression by commit ↵Perttu Ahola2014-07-06
| | | | a0f78659f31abd)
* Fix errors/warnings reported by valgrindsfan52014-07-06
|
* Fix memory leak in EmergeManagerPilzAdam2014-07-06
|
* Fix warnings reported by clangsfan52014-07-06
|
* Remove FPS from being next to the version stringPerttu Ahola2014-07-05
|
* Fix memory leaks in GenericCAO, ShaderSource and Player classessapier2014-07-02
|
* Fix inversion of full_punch_intervalNovatux2014-07-02
|
* Fix regression in light calculationsapier2014-06-30
|
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
|
* Fix server list boolean typing and alignmentShadowNinja2014-06-30
|
* Add support for multipart/form-data to HTTPFetch for server announcingShadowNinja2014-06-30
|
* Copy zlib and freetype dll to windows package toosapier2014-06-29
|
* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Don't spam server console on player/playersao error but just drop the ↵sapier2014-06-29
| | | | affected client
* Glasslike_framed drawtype rework.RealBadAngel2014-06-29
|
* OS X compatibility fixesMartin Doege2014-06-29
|
* Fix msvc2012 buildsapier2014-06-29
|
* Add formspec api versioningsapier2014-06-29
|
* Make sure none of the irrlicht member objects of GenericCAO are deleted ↵sapier2014-06-29
| | | | prior deletion of GenericCAO
* Make player files saving againSmallJoker2014-06-29
|
* Add prefixes to enum values and fix style issueskwolekr2014-06-28
|
* Make GUITable mouse wheel scrolling fasterKahrl2014-06-27
|
* Fix GenericCAO fails to grabing member animated mesh node to prevent it do ↵sapier2014-06-27
| | | | be deleted to early
* Fix wrong status text rectangle. Fix for #1412RealBadAngel2014-06-27
|
* Add separate download timeout to allow download of bigger files or on low ↵sapier2014-06-26
| | | | bandwidth lines
* Fix statement not set NULL on deletionsapier2014-06-25
| | | | Make local only variables static
* Add setting for tooltips show delay.RealBadAngel2014-06-25
|
* Tooltips rework.RealBadAngel2014-06-24
| | | | | Separate element for tooltips. Delayed showing, use global color or given ones.
* Handle missing tablecolumns[], fixes bug #1187Kahrl2014-06-24
|
* GUITable typo fixes in commentsKahrl2014-06-24
|
* Store the maximum player file tries in a constantShadowNinja2014-06-23
|
* Only try to load from possible player filesShadowNinja2014-06-23
|
* Only keep players loaded while they're connectedShadowNinja2014-06-23
|
* Remove confusing code block from SQLite3 databaseShadowNinja2014-06-23
|
* Clear inventory before setting listsShadowNinja2014-06-23
|
* Fix Windows buildsfan52014-06-23
|
* Fix race condition on accessing m_time_of_day_speed causing day night race ↵sapier2014-06-23
| | | | on some architectures
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
|
* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
| | | | assignment
* Minor fix in check ordersapier2014-06-23
|
* Don't keep temporary images in RAMsapier2014-06-23
|
* Avoid doing a full material compare if not even first texture does matchsapier2014-06-23
|
* Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23
| | | | access and secondary child lookup vector