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* Restore pass-through of direction keys (#11924)sfan52022-01-09
| | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Base formspec coordinate size on padded screensizeVincent Robinson2022-01-04
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* Inventory: Add ServerEnv checks for calls during script initSmallJoker2022-01-04
| | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
* Cap damage overlay duration to 1 second (#11871)Wuzzy2022-01-02
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* Recalculate normals before adding mesh to the scenex20482022-01-02
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* Print announce error response (#11878)ShadowNinja2022-01-01
| | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
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* Improve TTF support for pixel-style fonts (#11848)Vincent Robinson2021-12-30
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* Formspec: Unify argument checks (#11851)SmallJoker2021-12-29
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* Socket-related cleanupssfan52021-12-29
| | | Improve error handling on Windows and reduce the size of the `Address` class
* Remove unused (de)serializeAttributes() methodsROllerozxa2021-12-29
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* Add more neighbors on mesh update (#6765)Vitaliy2021-12-29
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* Fix segfault in drawItems() due to missing inventory listSmallJoker2021-12-29
| | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
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* Automatically use SSE registers for FP operations on i386 (#11853)William L. DeRieux IV2021-12-28
| | | | | | | | use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note
* Restore GCC 5 compatibility (#11778)JosiahWI2021-12-28
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* Protect font initialization with mutexsfan52021-12-18
| | | | fixes #4532
* Refactor trusted mod checking codesfan52021-12-18
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* Remove setlocal and setupvalue from `debug` table whitelistsfan52021-12-18
| | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough).
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
| | | | This has been a problem since the first day, oops.
* Restructure devtest's unittests and run them in CI (#11859)sfan52021-12-18
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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
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* Remove creative/damage info in Esc/Pause menuWuzzy2021-12-13
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* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-06
| | | | closes #11840
* Fix various code & correctness issues (#11815)sfan52021-12-05
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* Network: Delete copy constructor and use std::move instead (#11642)SmallJoker2021-12-01
| | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
* Update minetest.conf.example and dummy cpp fileupdatepo.sh2021-11-27
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)sfan52021-11-26
| | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Minimap: gamma-correct average texture colour calculation (#9249)HybridDog2021-11-26
| | | This calculates the average texture colour while heeding the sRGB colourspace.
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
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* Fix local digging animation (#11772)savilli2021-11-19
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Localize error messages in mainmenu (#11495)Riceball LEE2021-11-01
| | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Automatically package MinGW runtime in buildbotsfan52021-10-31
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* Add joystick layout for DragonRise GameCube controller (#11467)Isabelle COWAN-BERGMAN2021-10-31
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* Fix crash on hypertext[] with not enough partsrubenwardy2021-10-25
| | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION.
* Fixes around emerge handlingsfan52021-10-25
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* Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵Jude Melton-Houghton2021-10-25
| | | | (#11705)
* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
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* Fix view bobbing not resetting when restingLars Müller2021-10-20
| | | partially fixes #11694, also fixes #11692
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Fix compiling on Windows with Visual StudioLoneWolfHT2021-10-15
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