Commit message (Collapse) | Author | Age | |
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* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
| | | | Freetype is now a build requirement. | ||
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
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* | Fix damage wraparound if very high damage (#11872) | Wuzzy | 2022-01-06 |
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* | Base formspec coordinate size on padded screensize | Vincent Robinson | 2022-01-04 |
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* | Inventory: Add ServerEnv checks for calls during script init | SmallJoker | 2022-01-04 |
| | | | | This fixes 'minetest.get_inventory' calls to players or nodes during the load phase. | ||
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
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* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
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* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
| | | | | | | | | Fix HTTPFetch caller and request ID to 64 bits Check that allocated caller ID is not DISCARD Print body if serverlist request returns error Don't print control characters from HTTP responses Document special HTTPFetch caller IDs Allow unicode to be printed | ||
* | Add padding[] element to formspecs (#11821) | Vincent Robinson | 2021-12-30 |
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* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
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* | Formspec: Unify argument checks (#11851) | SmallJoker | 2021-12-29 |
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* | Socket-related cleanups | sfan5 | 2021-12-29 |
| | | | Improve error handling on Windows and reduce the size of the `Address` class | ||
* | Remove unused (de)serializeAttributes() methods | ROllerozxa | 2021-12-29 |
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* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
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* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
| | | | | | This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created. | ||
* | Fix check that denies new clients from a singleplayer session | savilli | 2021-12-28 |
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* | Automatically use SSE registers for FP operations on i386 (#11853) | William L. DeRieux IV | 2021-12-28 |
| | | | | | | | | use SSE for floating-point operations to avoid issues with improper fp-rounding and loss of precision when moving fp-data to incompatible or less-precise registers/storage locations https://gcc.gnu.org/wiki/FloatingPointMath https://gcc.gnu.org/wiki/x87note | ||
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
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* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
| | | | | fixes #4532 | ||
* | Refactor trusted mod checking code | sfan5 | 2021-12-18 |
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* | Remove setlocal and setupvalue from `debug` table whitelist | sfan5 | 2021-12-18 |
| | | | | | It's likely that these could be used trick mods into revealing the insecure environment even if they do everything right (which is already hard enough). | ||
* | Don't let HTTP API pass through untrusted function | sfan5 | 2021-12-18 |
| | | | | This has been a problem since the first day, oops. | ||
* | Restructure devtest's unittests and run them in CI (#11859) | sfan5 | 2021-12-18 |
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* | Disable inventory if player's inventory formspec is blank (#11827) | ROllerozxa | 2021-12-13 |
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* | Remove creative/damage info in Esc/Pause menu | Wuzzy | 2021-12-13 |
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* | Fix get_bone_position() on unset bones modifying their position | sfan5 | 2021-12-06 |
| | | | | closes #11840 | ||
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
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* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
| | | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | ||
* | Update minetest.conf.example and dummy cpp file | updatepo.sh | 2021-11-27 |
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* | Implemented disconnect_player (#10492) | Corey Powell | 2021-11-26 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770) | sfan5 | 2021-11-26 |
| | | | This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code. | ||
* | Add Lua bitop library (#9847) | Lejo | 2021-11-26 |
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* | Minimap: gamma-correct average texture colour calculation (#9249) | HybridDog | 2021-11-26 |
| | | | This calculates the average texture colour while heeding the sRGB colourspace. | ||
* | Add backwards-compatible behaviour if too few CAO textures specified | sfan5 | 2021-11-22 |
| | | | (#11766) | ||
* | Allow for Game-Specific Menu Music (#11241) | ExeVirus | 2021-11-22 |
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* | Fix local digging animation (#11772) | savilli | 2021-11-19 |
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* | Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638) | Elijah Duffy | 2021-11-10 |
| | | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Localize error messages in mainmenu (#11495) | Riceball LEE | 2021-11-01 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Automatically package MinGW runtime in buildbot | sfan5 | 2021-10-31 |
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* | Add joystick layout for DragonRise GameCube controller (#11467) | Isabelle COWAN-BERGMAN | 2021-10-31 |
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* | Fix crash on hypertext[] with not enough parts | rubenwardy | 2021-10-25 |
| | | | | | | | | The length check used < rather than <=, disabling the check when the formspec version matches the client's FORMSPEC_API_VERSION. Additionally, it was possible to have fewer parts than required if the formspec version was greater than the client's FORMSPEC_API_VERSION. | ||
* | Fixes around emerge handling | sfan5 | 2021-10-25 |
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* | Limit stepheight smoothing to the stepheight and stop smoothing during jumps ↵ | Jude Melton-Houghton | 2021-10-25 |
| | | | | (#11705) | ||
* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Fix no_texture.png activation w/ simple leaves | Wuzzy | 2021-10-22 |
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* | Fix view bobbing not resetting when resting | Lars Müller | 2021-10-20 |
| | | | partially fixes #11694, also fixes #11692 | ||
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
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* | Fix compiling on Windows with Visual Studio | LoneWolfHT | 2021-10-15 |
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