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Age
...
*
Ores: Add stratum ore (#6352)
Paramat
2017-09-03
*
Use member initialization list instead of the constructor's body (#6371)
Dharkael
2017-09-03
*
Network part requires SharedBuffers to be pass as value
Loic Blot
2017-09-03
*
Remove 3D noise from getSteps function (#6360)
Vaughan Lapsley
2017-09-02
*
Remove nodeupdate completely (#6358)
Rui
2017-09-01
*
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-09-01
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8
Loic Blot
2017-08-29
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Formspec: Add options to set background color and opacity (fullscreen mode + ...
Loïc Blot
2017-08-29
*
mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
you
2017-08-28
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
*
Pass SharedBuffer as value to increment reference count
Loïc Blot
2017-08-28
*
Use crack animation on all tile layers (#6104)
Dániel Juhász
2017-08-28
*
Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)
Nathanaël Courant
2017-08-27
*
core.get_objects_inside_radius: Omit removed objects (#6318)
you
2017-08-27
*
Add '@n' escape sequences and some documentation on translated strings.
Nathanaël Courant
2017-08-26
*
Alternative code for slipping (#6256)
Ben Deutsch
2017-08-26
*
Android stepheight: Only increase if 'touching ground' (#6313)
Paramat
2017-08-26
*
Mgfractal: Use 'switch case' instead of 'if else' (#6314)
Paramat
2017-08-26
*
Check item_drop amount clientside (#6242)
rubenwardy
2017-08-26
*
Network cleanup (#6310)
Loïc Blot
2017-08-25
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Translations: prevent remote crash with invalid translations
Ekdohibs
2017-08-25
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Dont define min/max macros in minwindef.h (#6308)
adrido
2017-08-24
*
Fix OSX builds caused by __WORDSIZE again (#6307)
Pavel Puchkin
2017-08-24
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Fix Android node selection distance (#6187)
Dániel Juhász
2017-08-24
*
Safe digging and placing (#6127)
Ben Deutsch
2017-08-24
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Fix OSX builds (closes #6289, fixes #6270) (#6306)
Pavel Puchkin
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
*
Do not add base position to player selection box (#6241)
stujones11
2017-08-23
*
serialize: use a temporary for SerializeException
Loïc Blot
2017-08-21
*
Mgv6: Remove incorrectly defined and unused 'volume nodes'
paramat
2017-08-20
*
Minimap: Add new HUD flag for minimap radar mode
paramat
2017-08-20
*
Fix a formspec crash triggered by ae9b5e00989756bb676429530dfe81039009001c
Loic Blot
2017-08-20
*
Change BS constant from implicit double to float (#6286)
Jens Rottmann
2017-08-20
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Fix shader.h inclusion place in game.cpp
Loïc Blot
2017-08-19
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
GenericCAO: Fix light position for non-players, remove deprecated initialisat...
SmallJoker
2017-08-19
*
ServerMap saving: cleanups (#6274)
Loïc Blot
2017-08-19
*
ItemCAO removal (#6279)
Loïc Blot
2017-08-19
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