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* Fix revoke debug privs not reliably turn off stuff (#11409)Wuzzy2021-07-12
* Fix build on Ubuntu 16.04 and macOSsfan52021-07-12
* Avoid draw list and shadow map update in the same frame to reduce dtime jitte...x20482021-07-11
* Improve shadow rendering with non-default camera FOV (#11385)x20482021-07-11
* Refactor video driver name retrieval (#11413)hecks2021-07-11
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-10
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Auth API: Error when accessed prior to ServerEnv init (#11398)SmallJoker2021-06-30
* Remove unsupported video drivers (#11395)hecks2021-06-30
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Perform some quality assurance for translation strings (#11375)Wuzzy2021-06-23
* Rework Settings to support arbitrary hierarchies (#11352)sfan52021-06-23
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-22
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Make chat web links clickable (#11092)pecksin2021-06-20
* Update minetest.conf.example and dummy translation fileupdatepo.sh2021-06-16
* Drop --videomodes, fullscreen_bpp and high_precision_fpu settingssfan52021-06-16
* Shadow mapping render pass (#11244)Liso2021-06-06
* Add metatables to lua vectors (#11039)DS2021-06-04
* fontengine: Fix crash loading PNG/XML fonts from paths without dotsfan52021-06-01
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
* Fix procession ordering issue in content_caosfan52021-05-30
* Fix background color of formspec text fieldssfan52021-05-30
* script: Replace calls to depreated luaL_openlibsfan52021-05-30
* Provide exact error message if postgres connection string missingsfan52021-05-30
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
* Fix cloud fog being broken for high cloudsWuzzy2021-05-29
* Fix client crash on when con::PeerNotFoundException is thrown (#11286)savilli2021-05-24
* GUIEditBox: Allow selecting and copying read-only textsSmallJoker2021-05-22
* Fix curl_timeout being ignored for Lua HTTP fetchessfan52021-05-17
* Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) ...Dmitry Marakasov2021-05-15
* Fix overlays for 2D-drawn itemssfan52021-05-08
* Fix build for newer versions of GCC (#11246)lhofhansl2021-05-06
* fix: extractZipFile is not part of Client but more generic.Loic Blot2021-05-06
* Use Irrlicht functions to query npot texture supportsfan52021-05-05
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* fix: don't use RenderingEngine singleton when it's possibleLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* refacto: drop unused Hud::smgrLoic Blot2021-05-03
* refacto: don't use RenderingEngine singleton on CAOLoic Blot2021-05-03
* refacto: protect some RenderingEngine::get_scene_managerLoic Blot2021-05-03
* refacto: RenderingEngine is now better hiddenLoic Blot2021-05-03
* refacto: hide mesh_cache inside the rendering engineLoic Blot2021-05-03
* refacto: add RenderingEngine::cleanupMeshCacheLoic Blot2021-05-03
* refacto: rendering engine singleton removal step 1 (filesystem)Loic Blot2021-05-03